#Burgertale
Version 1.30 & the Lake Slushi story update Is finally released! This is a megaupdate expanding the game's size by almost 50%, including finishing all of the accessible-but-incomplete levels and adding tons of quality of life improvements! #gamedev #indiedev #Burgertale

yaru.itch.io/burgertale/d...
Version 1.30: Lady Goldfish's Trap ~ Lake Slushi story update
Version 1.30 is a giant content update that finishes all of the unfinished levels and adds the Lake Slushi substory, increasing the total amount of stuff to do in the game by almost 50% from the previ...
yaru.itch.io
December 31, 2025 at 2:52 AM
After another full evening, the super testing crunch is finally done. All the new stuff has been beaten into working condition, apart from some enemy balancing! With a little luck I'll be able to complete and release the update before the end of the year. #gamedev #indiedev #Burgertale
December 30, 2025 at 11:10 PM
7 more hours of supertesting done... movie world, Great Sea & first part of the pirate story arc is done. Great Sea had so bad flow I pretty much needed to pause and tweak platforming sections on a per-room basis. (Also placed like 800 decorative props to liven it up) #gamedev #indiedev #Burgertale
December 30, 2025 at 2:12 AM
First 6 hours of supertesting done, new Burger Nexus secrets + retro world + mushroom world have had their issues ironed out. Citadel ALMOST complete apart from some flow/time issues with final escape & enemy bugs. After that, 7 worlds / 11 individual "levels" to go... #gamedev #indiedev #Burgertale
December 28, 2025 at 3:17 AM
After writing tons of cutscenes and doing some misc polish passes I think everything in the update is feature-complete, which means... I can start TESTING it for realsies, whereupon I'll probably find like a million NEW things that needs to be done / fixed. Yay. #gamedev #indiedev #Burgertale
December 27, 2025 at 5:55 PM
#Burgertale "The Big Update" status report:
- Retro world finished
- Movie world finished apart from cutscenes
- Citadel finished
- Lake Slushi story missing the final level (incl. cutscenes)
All of the above is mostly untested so bug/flow/balance fixing will probably take ages. #gamedev #indiedev
December 20, 2025 at 1:12 AM
Had this really mean idea for a secret where if you follow your instincts and break the tempting crate, you're locked out of the slideable passage until you reload the entire level. (It's a big secret too, to reward you for the effort / properly paying attention) #gamedev #indiedev #Burgertale
December 18, 2025 at 2:07 AM
On a more serious #gamedev note, I added a system inspired by Hollow Knight's Lifeblood where you can get additional temporary hitpoints, or convert all your health into (a larger amount of) temporary HP. There will be even more ways to break the balance than ever before! #indiedev #Burgertale
December 16, 2025 at 1:26 AM
This wasn't even MEANT to be a joke, but I'll keep it in. Happy little accidents...
#gamedev #indiedev #Burgertale
December 16, 2025 at 12:48 AM
For a VERY long time mirrors has given you this Kafka painting reenactment where you see the back of your head reflected, now I FINALLY remembered to add some special case code that shows your face when you have the "look into background" animation active. #gamedev #indiedev #pixelart #Burgertale
December 13, 2025 at 10:56 PM
Terse has pretty much been a bootleg Chara so far so one of the big things I've been adding is a bunch of proper character development for them. Also a proper boss fight... where you fight together against ANOTHER boss #gamedev #indiedev #Burgertale
December 13, 2025 at 2:06 AM
The retro level also canonically takes place in the past, and you can meet the Three Queens there. I'm toying with the idea to let you prevent the time shenanigans from happening in the first place (or rather, go as planned instead of breaking the timeline) as an alternate ending. #Burgertale
December 10, 2025 at 12:43 AM
One thing I maybe should've thought through better is that Gupreda forgets her grandchildren ever existed when you're done with the time loop shenanigans, so I have to have alternate versions of a LOT of her dialogue depending on if you've seen that event or not. #gamedev #indiedev #Burgertale
December 10, 2025 at 12:43 AM
I've started doing this "ambient spike traps" thing. They're not placed anywhere they're actually gonna be an obstacle to the player, but having a little danger sprinkled in makes it FEEL more like level design even if it's just a dedicated cutscene or shortcut room. #gamedev #gamedesign #Burgertale
December 5, 2025 at 7:36 PM
Putting some final touches on level design... I'm trying to get the big update done before the end of december, most of the remaining work is scripting cutscenes and writing dialogue. Actually test playing it all is going to be a giant undetaking, too... #gamedev #indiedev #Burgertale
December 3, 2025 at 11:55 PM
The criminal underworld level just wouldn't feel right without gambling so I added slot machines. Internally they just roll a dice and the reel animation is just visual fluff to slowly reveal the outcome. (The odds are set such that you'll always lose in the long run) #gamedev #indiedev #Burgertale
November 30, 2025 at 10:22 PM
Since some people still haven't accepted that videogames are art, I'm gonna use an uno reverse card and take the battle to them instead...
#gamedev #indiedev #Burgertale
November 28, 2025 at 11:59 PM
I always felt kinda bad for the shortcut blocks being alive and the player being forced to actually kill something if they wanted shortcuts, so now I've replaced them with a magical construct you don't have to feel bad about breaking open. #gamedev #indiedev #Burgertale
November 27, 2025 at 9:49 PM
Made some decorative murals for a lore hallway. Instead of carefully (and SLOWLY!) placing tiles to build the images, they're made from two layers: a lowrez pixel art image scaled up 8 times, and a mostly-transparent "tile edges" texture repeated over the entire room. #gamedev #indiedev #Burgertale
November 27, 2025 at 12:05 AM
One of my weaknesses is that I can't just make a throwaway joke and be done with it. I obsessively MUST make any place, people or event mentioned in the joke show up in the game later, which usually means making a bunch of new assets, implementing items and so on... #gamedev #indiedev #Burgertale
November 25, 2025 at 11:44 PM
I kinda regret saving all of the movie world staff-only areas for last... they're sandwiched between the regular level bits and super hard to find so I keep losing track of them. Finally figured out a way to mark them with debug objects so I can FIND them lol #gamedev #indiedev #Burgertale
November 20, 2025 at 8:48 PM
Slowly grinding through drawing the actual graphics for the batch of new bosses, after that it's a giant pile of cutscenes to script out... Florence was THE most work so far, since all her attacks have unique costumes AND backgrounds. #gamedev #indiedev #pixelart #Burgertale
November 19, 2025 at 7:51 PM
Quality of life thing: there's gonna be a warp in the Fruitian Village now so backtracking between upper and lower Nugget Mines gets easier. #gamedev #indiedev #Burgertale
November 16, 2025 at 1:48 AM
Added a second spell and melee equip slot. Your main gear isn't working in the current fight? You can have something situational-and-too-costly-for-general-use on standby, no pausing required! #gamedev #indiedev #Burgertale
November 15, 2025 at 1:51 AM
Taking a break from crunching out boss code by planning some puzzles. I just can't make good puzzles when staring into the screen, I NEED to be distraction-free on physical paper for that. #gamedev #indiedev #Burgertale
November 10, 2025 at 4:33 PM