zingot
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zingot.itch.io
zingot
@zingot.itch.io
Pixel Artist, Game Developer, Part-time DJ/Remixer and 8-Ball Pool Player.
https://zingot.click | https://zingot.serv00.net | https://zingot.itch.io | https://zingot.helioho.st
ZX Spectrum artwork. Created after I was ill as a reminder of youth and non-ill times =) #zxspectrum #pixelart
May 11, 2025 at 2:36 PM
Voxels :-) (enlarged badly lol).
May 11, 2025 at 2:33 PM
Samurai Jack. Simple geometric shapes for layers 👍
January 9, 2025 at 5:20 PM
Some alien breed style tiles. Many more available on my itch.io profile. zingot.itch.io enjoy ;-) fonts, sprites, all the gubbins lol.
December 18, 2024 at 1:04 PM
And........the game style to go with the logo. More C64 Fudge 🤣
December 18, 2024 at 12:36 PM
More C64 pixels :-P Damn I love this shit.... :-D
December 18, 2024 at 12:34 PM
I'm struggling with attribute clash :D
December 18, 2024 at 12:33 PM
Currently working with some great guys at technoshedsoftware.com producing quality products for the ZX Spectrum Next. Have a gander ;-)
December 17, 2024 at 1:21 PM
128x128 Platform tiles. Jeez, I normally work in 16x16 or 32x32. Too much freedom for me this.....
December 17, 2024 at 1:14 PM
Homage to Jetpac by Clive Townsend (Code) and myself (pixels). Released in J2ME on Nokia S30, S40 & Symbian S60.
December 17, 2024 at 1:09 PM
"The Sentinel" some of my C64 pixels. I'll try to find some more. Over the years I've used Trippa, kRUZe, Zer0 as different monikers. Enjoy some kRUZe =)
December 17, 2024 at 1:03 PM
Enjoy the shine 🤩
December 13, 2024 at 10:48 PM
Some demo tiles for a platformer game, distance hazed background layer and subtle skyline. I like the sprite and the platform tops on this one.

Should this become a game I ask?
December 13, 2024 at 2:08 AM
Hand Pixelled tessellating wall texture. Never again 🤣
December 13, 2024 at 2:00 AM
More tomfoolery
December 13, 2024 at 1:58 AM
Just messing about 😜
December 13, 2024 at 1:22 AM
Just some weird abstract eyeball that I was messing about with. This is at 256x192 resolution for the ZX Next but enlarged x3 so you can see it on modern hardware lol.
December 13, 2024 at 12:27 AM
A few of the Cut-Scene pixels from the XBX game. Rendered, converted to RGB333, pre-dithered, and finally hand-dithered.
December 13, 2024 at 12:24 AM
I've recently finished the artwork for XBX on the ZX Spectrum Next. Available at technoshedsoftware.com

Enjoy the 'LOADING SCREEN' 👍
December 13, 2024 at 12:21 AM