Commissions info is on DeviantArt!
play my rpg:
https://zenthicks.itch.io/apocalypse-xl
doesn't matter what, as soon as you introduce things you can pay real money for ingame, your design direction becomes "get player to spend" and not "make game as fun as you can"
doesn't matter what, as soon as you introduce things you can pay real money for ingame, your design direction becomes "get player to spend" and not "make game as fun as you can"