This might be outing myself as a scrub but the menuing to use items and plant consumables drove me up the wall. Apparently it made more sense in the original game whereas the faster pace of the remaster makes it less suitable? Oh well
This might be outing myself as a scrub but the menuing to use items and plant consumables drove me up the wall. Apparently it made more sense in the original game whereas the faster pace of the remaster makes it less suitable? Oh well
The last third of the game has you play through the past areas again, but with your full set of abilities, and it's really fun to flow state everywhere chaining grapples and enemy kills.
Game is kinda simple without all the unlocks though :(
The last third of the game has you play through the past areas again, but with your full set of abilities, and it's really fun to flow state everywhere chaining grapples and enemy kills.
Game is kinda simple without all the unlocks though :(
Has the same issue as every other roguelite where the metaprogression treadmill is the only thing keeping any given run from feeling like a waste of time.
The core gameplay itself is... fine? but only after getting to the later branches of the skill tree.
Has the same issue as every other roguelite where the metaprogression treadmill is the only thing keeping any given run from feeling like a waste of time.
The core gameplay itself is... fine? but only after getting to the later branches of the skill tree.
here's a simple question: if you're a dev wanting to distribute elsewhere, for example because of the adult games squeeze, can you expect to reach the same size of audience?
here's a simple question: if you're a dev wanting to distribute elsewhere, for example because of the adult games squeeze, can you expect to reach the same size of audience?