zachbreene.bsky.social
@zachbreene.bsky.social
I also started work on learning how to create custom event graph blueprints using simple on-click methods:
February 1, 2026 at 4:27 AM
Part 2 to the video:
February 1, 2026 at 4:22 AM
WEEK 4:

I finished creating my first ever environment in Unreal Engine 5! Hope everyone likes it :)
February 1, 2026 at 4:21 AM
Had to compress the video due to 100mb limit, sorry for bad visuals
January 25, 2026 at 8:26 AM
January 25, 2026 at 8:24 AM
WEEK 3:

Lots of work done this week. Added particles and sound effects, like rain, birds, and fire, as well as adding a music track. finalized my level boundaries by putting invisible walls down. Messed with post processing a lot. Added foliage to beach, some fog around lighthouse. Cave almost done
January 25, 2026 at 8:13 AM
Will hopefully get some rain and other assets by next week, alongside adding a cave on the beach
January 18, 2026 at 7:43 AM
WEEK 2:

This week I learned about the Fab store, adding materials to a landscape, learned how to use the foliage tool to apply trees, learned how to use the Water Body Actors (specifically the Ocean), and applied assets into my scene. I also tested fog settings and messed with the scene lighting.
January 18, 2026 at 7:41 AM
White Borders showcase the elements that will be inside of playable space. This is from my first week of this course.
January 11, 2026 at 5:24 AM
1st attempt working inside of Unreal Engine (UE5.6). Working on an environment set dressing assignment, confined to 5000x5000 UE units of playable space. These images showcase my landscape sculpting for the environment, and blocking elements of the level. Lower elevation will be an ocean
January 11, 2026 at 5:20 AM