@yhutter.bsky.social
Recreated my game jam entry in C using @flohofwoe.bsky.social's awesome Sokol graphics library. It was a great learning experience! Implemented camera movement and various tweaks using imgui. Lighting based on @simondev.bsky.social's GLSL course.
Link: github.com/yhutter/soko...
#c #sokol #gamedev
Link: github.com/yhutter/soko...
#c #sokol #gamedev
August 23, 2025 at 4:40 PM
Recreated my game jam entry in C using @flohofwoe.bsky.social's awesome Sokol graphics library. It was a great learning experience! Implemented camera movement and various tweaks using imgui. Lighting based on @simondev.bsky.social's GLSL course.
Link: github.com/yhutter/soko...
#c #sokol #gamedev
Link: github.com/yhutter/soko...
#c #sokol #gamedev
Managed to submit my very first Game Jam Entry ever. It was for @acerola.gg Dirt Jam. The topic was procedural terrain generation. Done in ThreeJs with TSL and WebGPU. GitHub Repo can be found here: github.com/yhutter/thre...
August 2, 2025 at 8:58 AM
Managed to submit my very first Game Jam Entry ever. It was for @acerola.gg Dirt Jam. The topic was procedural terrain generation. Done in ThreeJs with TSL and WebGPU. GitHub Repo can be found here: github.com/yhutter/thre...
Having fun with some procedural terrain generation using noise functions and toon shading. Could not have done this without the awesome courses of @simondev.bsky.social and @bruno-simon.bsky.social. It's still rough around the edges but I am slowly getting there. TSL is quite fun to use.
#threejs
#threejs
July 27, 2025 at 5:05 PM
Having fun with some procedural terrain generation using noise functions and toon shading. Could not have done this without the awesome courses of @simondev.bsky.social and @bruno-simon.bsky.social. It's still rough around the edges but I am slowly getting there. TSL is quite fun to use.
#threejs
#threejs