Yat Fung Leung
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yattytheman.bsky.social
Yat Fung Leung
@yattytheman.bsky.social
Doing Motion Design for the funzies
And also for the monies
But gamedev on the sidies
Developing LOST WIKI: KOZLOVKA
yattytheman.games
Yup! That’s how i made the shader in the first place, but i cant find a way to store a copy of the previous frame (or .01s ago) directly inside the shader?

From what ive searched at least, if anyone can figure it out id love to donit completely in shader
October 30, 2025 at 2:56 PM
It’s up again now!
June 8, 2025 at 6:13 AM
thank you! i can finally put it to rest :)
May 24, 2025 at 3:46 PM
It’s easy to slip up. All the puzzles so far have been a smooth experience, and id like to keep it that way, and in a way i dont want the player to feel like the game is punishing you for doing something wrong? Or at least not so much more than it does now
May 10, 2025 at 7:56 AM
Im starting to feel like there’s nuance to it. They said the puzzle itself is good, it just takes a lot of steps and is easy to fuck up. I don’t wanna guide them to the solution cus they’ve learnt the mechanic, but maybe i could make sure the puzzle is less easy to mess up if you make a wrong move.
May 10, 2025 at 7:39 AM
ThT is beautiful!!
May 6, 2025 at 6:32 PM
Doubledecker bus is a reaaaally nice touch
May 6, 2025 at 3:52 PM
Cato is an absolute GEM
April 25, 2025 at 9:10 PM