YarnCat Games
yarncatgames.com
YarnCat Games
@yarncatgames.com
I was looking into the issues tab of godot for an unrelated issue, and ran into this: github.com/godotengine/... It sounds like the issue you're experiencing. They seem to believe it's a driver issue, and that running godot with --single-window fixes the issue for now. Worth a shot \o
Linux version crashes with popups/dropdowns/tooltips · Issue #103249 · godotengine/godot
Tested versions Reproducible in v4.3.stable.official [77dcf97]. I can't test any other versions right now System information Godot v4.3.stable - Linux Mint 21.2 (Victoria) - X11 - Vulkan (Forward+)...
github.com
December 15, 2025 at 8:18 PM
Not sure 🤔 my gpu on the fedora is nvidia, and I’m using KDE Plasma as a desktop (Wayland)
December 14, 2025 at 4:35 PM
My main machine is running fedora 42 but I bounce around to windows 11, osx, and cachyos in different machines. Haven’t noticed any issues in any of them with my current Godot build based on 4.5.1stable
December 14, 2025 at 4:24 PM
Actually I've been using 4.5.1 stable, In the github repo there's a bunch of branches with different versions/iterations. I haven't noticed anything less stable with 4.5.1 O.o has been pretty good to me, but I haven't been doing a lot of VR development lately.
December 14, 2025 at 4:18 PM
This is what it looks like in practice, you can see there that it's treated as a mesh itself like the .obj files are, so you can just plop it into a scene or into an existing meshinstance3d. You can also toggle save to file for it to create a .mesh file if you want to get rid of the .glb later
December 14, 2025 at 4:10 PM
It's a part of my catch-all module of my own improvements and utilities: github.com/DanielSnd/Go... it's the "ResourceImporterGLBasMesh", unfortunately since it is a module it does require re-compiling the engine with it. But you could take the cpp files and make it into a gdextension easily enough
GitHub - DanielSnd/GodotYarnEngine: Collection of helpful classes, variables and methods for making games in the godot engine, as a C++ Godot Module (targetting 4.2+) Godot Yarn Engine Module
Collection of helpful classes, variables and methods for making games in the godot engine, as a C++ Godot Module (targetting 4.2+) Godot Yarn Engine Module - DanielSnd/GodotYarnEngine
github.com
December 14, 2025 at 4:08 PM
If it’s props and such (not rigged objects), I made a custom importer for glb that works akin to the obj importer. It makes life so much easier 😅 it also has little QOL features like resizing/changing position/rotation offset, optionally reconnecting materials to existing ones and calculate normals
December 14, 2025 at 12:16 PM
Are you using CharacterBody's move_and_slide() for the movement? I've been running into some performance issues with it when characters are moving close together like that ;o
December 12, 2025 at 2:04 PM
Thanks ^^
December 10, 2025 at 11:32 PM
Thank you 😊 it’s been quite the journey.
December 8, 2025 at 11:44 PM
Yeah can’t see a way you avoid manually writing it in the inspector, either with meta variables or a child node that holds the data in each of them. 😰
December 7, 2025 at 11:54 AM
How is the information there being generated? Is it procedural or set manually? Is it different for literally every instance? My first thought is meta variables but they’re not super easy to write manually in the inspector as you also pointed out. But could be made easier with a custom plugin for it
December 6, 2025 at 10:39 PM
What kind of meta data?
December 6, 2025 at 5:39 PM
That’s it, no catch :) and it’s glorious! If you call that function you made that has an await with an await ahead of the call, you can wait for that function to end too, it’s awesome ^^
September 28, 2025 at 12:38 AM
That is so incredibly cute, I love it. It looks gorgeous. Great job!
August 9, 2025 at 3:43 PM
In the debugger panel, Misc. tab, whatever control is taking the mouse click shows up there. Next time you have to deal with it will be easier 😂 you’re welcome
August 6, 2025 at 12:39 AM
As far as I can tell I’m the first one to go through it 😂🥲
July 28, 2025 at 5:14 PM