We'll explain linear logic as a _specific_ self-interactive computational system by looking at more and more specific self-interaction computational systems until we arrive at classical linear logic.
We'll explain linear logic as a _specific_ self-interactive computational system by looking at more and more specific self-interaction computational systems until we arrive at classical linear logic.
1. Keep the Acme UI, but add rows, not just columns. Potentially make each window a full multiplexor (like rio(1), not 100% sure about this).
2. Make it multi-process/multi-machine again (like Sam, but better).
1. Keep the Acme UI, but add rows, not just columns. Potentially make each window a full multiplexor (like rio(1), not 100% sure about this).
2. Make it multi-process/multi-machine again (like Sam, but better).
1. Keep the Acme UI, but add rows, not just columns. Potentially make each window a full multiplexor (like rio(1), not 100% sure about this).
2. Make it multi-process/multi-machine again (like Sam, but better).