Tabletop Will Phillips
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Tabletop Will Phillips
@willphillips.org
🎲 Tabletop Games 🚫 No Sociopolitics, No Drama 📷 instagram.com/tabletop.will.phillips ⌨️ tabletop.willphillips.org
"Drop" tables (as it sounds - drop an item on the sheet for a result)

Wargames and a few RPGs use the "pull a chit from a bag" methos.

Just two that were top of mind.
November 17, 2025 at 2:17 AM
As someone with equal interests in both history and tabletop gaming, I've been delighted by this project. Absolutely delighted.
November 16, 2025 at 4:41 PM
I'm (blissfully) out of the loop. What else has happened?
November 13, 2025 at 9:09 PM
Sorry, best I can do is a hatchet job of some passing semblance of your beloved IP in yet another ho-hum 5E money grab.
November 12, 2025 at 7:17 AM
But I have ADHD! I'm not designed for feature length games!
a man in a blue shirt with the words god help me on it
ALT: a man in a blue shirt with the words god help me on it
media.tenor.com
November 12, 2025 at 6:08 AM
I'm making solid progress again after staring at the text for months. A dozen pages since this weekend.

The next playtest release is almost here, and I can feel it.

If you want a minimalist, procedure-heavy take on monster mash stories, you may like Hexingtide.

willphillips.itch.io/hexingtide
Hexingtide (Early Access) by Will Phillips
Minimalist Monstrous Roleplaying
willphillips.itch.io
November 12, 2025 at 6:06 AM
Kinda the same feeling realizing what started as a twelve page half-page zine RPG (with character sheet!) is going to end up around 80-90 pages... but hey it also still includes the character sheet, so that counts, right? Right?
November 12, 2025 at 5:52 AM
I wonder if it may be of help to any other (aspiring?) indie designers to write a blog highlighting how I'm using Word.

Might be an attractive option for those who don't want to jump into Affinity, etc.
November 10, 2025 at 3:19 PM
I'm with you, Matteo. I'm no illustrator, but there's *a lot* you can do compositing and editing images together.
November 3, 2025 at 3:49 AM
It sure does seem like the scalpers are all over any big new release from GW. Frustrating - both the scalpers and that GW doesn't seem to be overly interested in finding a solution.
October 20, 2025 at 12:36 PM
👥 Join the Discord: hxti.de/discord

✉️ Signup for Playtesting: hxti.de/signup
October 14, 2025 at 10:56 PM
The pace has been… glacial. I know. I feel like George R.R. Martin.

But it's not been all staring blankly at computer screens & journals. Steady playtesting has refined and matured the design.

Playtest 4 is nearly there.

Thank you all for the patience. 🙏 It’s getting close.
October 14, 2025 at 10:54 PM
The excerpt details how to approach adventures and sessions with the different scene types that shape Hexingtide’s play loop - with a focus on high-stakes Challenge scenes full of monstrous threats. Other scenes will come w/ the full release.
October 14, 2025 at 10:53 PM