Wilderwhim
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wilderwhim.bsky.social
Wilderwhim
@wilderwhim.bsky.social
A digital creator obsessed with doom and survival horror dungeons.
If I wasn't in the process of having to move house I would snatch one of these up pronto. Might have to get myself a little housewarming gift when I'm done. 😈
December 1, 2025 at 4:55 PM
I'm sure I will. This first HMtW campaign was an open table that I inducted a few new people to TTRPGs that have taken a shine to it. That's proof enough for me.
December 1, 2025 at 4:39 PM
Keenly interested to see what a fleshed out megadungeon from you will look like! I dig the 21 sample dungeons presented in HMtW, but I always sensed I would prefer to run something you had populated and keyed out. I'd like to run it as my second campaign of HMtW when I'm back around to it!
December 1, 2025 at 4:31 PM
This is hilarious
November 26, 2025 at 1:00 AM
Reposted by Wilderwhim
love them so much
November 14, 2025 at 11:48 PM
3) looks like bsky ate the other parts of this post. TL;DR: I find these kinds of requirements to be very unrealistic for indie creators trying to create projects that themselves ARE the participation. Seems like people just decide arbitrarily when it's okay based on the person's amount of success
November 14, 2025 at 8:07 PM
3). That's not even counting how much effort goes into creating actual ttrpg content to be released to the community (a lot of which was free at that!) I just frankly find it unrealistic to expect folks to be able to spend a lot of time engaging with the same 7 thoroughly explored topics alongside
November 14, 2025 at 8:07 PM
2). Maybe I just take my own theory and criticism too seriously? I did try to participate in community discussions as much as I could, but most of what I consider to be my engagement with the game community at large is through my writing. I want that to be polished and thoroughly thought through.
November 14, 2025 at 8:02 PM
1) I think where I get hung up is in regards to what gets considered advertising and what gets considered to be participation. I stopped completely engaging with pretty much all table top communities on subreddit because of this blurred line.
November 14, 2025 at 8:00 PM
It's my wife's "forever game" so I always try to shout it out. From what I understand, the entire premise of the original game was "Damn it would take a band of psychopaths to actually do this TTRPG dungeon crawl nonsense. What would managing the mental states of these people be like?"
November 12, 2025 at 11:29 PM