(and bowed strings-you're-not-supposed-to-bow by yours truly 😅)
Link in first reply!
#gamemusic
(and bowed strings-you're-not-supposed-to-bow by yours truly 😅)
Link in first reply!
#gamemusic
#gamemusic
#gamemusic
Drop this in your TrackTemplates folder, which you can find by rightclicking the track view, Insert Track from Template, Open Template. Add it & select, send from whatever you wanna record, and record!
Drop this in your TrackTemplates folder, which you can find by rightclicking the track view, Insert Track from Template, Open Template. Add it & select, send from whatever you wanna record, and record!
The 𝓽𝓮𝓻𝓻𝓲𝓫𝓵𝓮 thing about beating Silent Hill 2 is,
....you somehow have to figure out how the heck to convince other people to play Silent Hill 2 🤦♂️
The 𝓽𝓮𝓻𝓻𝓲𝓫𝓵𝓮 thing about beating Silent Hill 2 is,
....you somehow have to figure out how the heck to convince other people to play Silent Hill 2 🤦♂️
#gamemusic
#gamemusic
Try adding SampleStart modulation instead! Set the Source to Sampler, add a Constant mod set to SampleStart.
Details in ALT Text!
#gamemusic
Try adding SampleStart modulation instead! Set the Source to Sampler, add a Constant mod set to SampleStart.
Details in ALT Text!
#gamemusic
Generally, percussive hits/impacts sound bigger and more distant when they have less transient and more sustain. I’ll use this subtly on solos / hand perc, more extreme on big hits, giant metals, or for big "stadium rock kit" snares!
Generally, percussive hits/impacts sound bigger and more distant when they have less transient and more sustain. I’ll use this subtly on solos / hand perc, more extreme on big hits, giant metals, or for big "stadium rock kit" snares!
This is kinda what inspired the thread - it's crazy easy to design things like pads with sample-based sound sources, then make them organic with dynamic EQ, randomized samplestarts, pitch variation, etc.!
This is kinda what inspired the thread - it's crazy easy to design things like pads with sample-based sound sources, then make them organic with dynamic EQ, randomized samplestarts, pitch variation, etc.!
Please reply with any q's you have re: #NativeInstruments #Kontakt and I'll do my best to answer! KT has been the most important tool in my arsenal for years, but I know some still find it intimidating. So ask away!
#gamemusic
Please reply with any q's you have re: #NativeInstruments #Kontakt and I'll do my best to answer! KT has been the most important tool in my arsenal for years, but I know some still find it intimidating. So ask away!
#gamemusic
#gamemusic
#gamemusic
1, careful and/or weird use of volume automation can occasionally be more effective than a special effect or mixing plugin!
And 2, give detailed titles to rendered audio clips! This can help you retrace your steps, especially when recording from hardware.
1, careful and/or weird use of volume automation can occasionally be more effective than a special effect or mixing plugin!
And 2, give detailed titles to rendered audio clips! This can help you retrace your steps, especially when recording from hardware.
Making a task list while reviewing also helps with combating procrastination!
#gamemusic
Making a task list while reviewing also helps with combating procrastination!
#gamemusic
#reaperDAW
#reaperDAW
Thanks to @ironwood.bsky.social for trusting me with this, soloists D’Anthoni Wooten (vocals) & Sam Suggs (doublebass), & engineer @jordanfehr.bsky.social !
#gamemusic
Thanks to @ironwood.bsky.social for trusting me with this, soloists D’Anthoni Wooten (vocals) & Sam Suggs (doublebass), & engineer @jordanfehr.bsky.social !
#gamemusic
Rendering and making a list helps so much when working on a track. Somehow the music always sounds different when you're not watching it scroll by in your DAW...!
Rendering and making a list helps so much when working on a track. Somehow the music always sounds different when you're not watching it scroll by in your DAW...!
....is probably too loud. :-)
We have a tendency to lose perspective, especially when working on details, backgrounds, ear candy etc. So try instinctively turning whatever you just did down a few dB, taking breaks, and listening in mono!
....is probably too loud. :-)
We have a tendency to lose perspective, especially when working on details, backgrounds, ear candy etc. So try instinctively turning whatever you just did down a few dB, taking breaks, and listening in mono!
I use the free Transpire Transient Processor VST: plugins4free.com/plugin/2777/
I use the free Transpire Transient Processor VST: plugins4free.com/plugin/2777/
I use Tremolator for this, low Depth + slight rush to the Feel to preserve acoustic instruments' attacks. Sounds more synthetic, but sometimes that's the goal for motors!
I use Tremolator for this, low Depth + slight rush to the Feel to preserve acoustic instruments' attacks. Sounds more synthetic, but sometimes that's the goal for motors!
#Kontakt
#Kontakt
(...I don't remember it necessarily being any good tho 😆, just that it's one of many kid shows where the hero was a kid named Max. Mighty Max was the 🐐 )
(...I don't remember it necessarily being any good tho 😆, just that it's one of many kid shows where the hero was a kid named Max. Mighty Max was the 🐐 )