mkay
whmky.bsky.social
mkay
@whmky.bsky.social
she/her | i like computer (programming, 3D design, gaming)
made this so i can more easily explain why full-disc satellite imagery looks kinda weird (e.g. you can only see about 45% of the surface from GEO)

maybe someone else has a use for it

www.desmos.com/calculator/c...
#desmos
Planet Surface Visibility at Altitude
www.desmos.com
November 3, 2025 at 10:16 AM
what are they doing in here
September 25, 2025 at 9:06 PM
impressed that my phone camera can take nice pictures of the moon even through 200 km of air and smoke from a wildfire
#moon #astrophotography
September 8, 2025 at 12:36 AM
🥰
August 24, 2025 at 3:19 AM
3D bird flocking simulation
wrote a (simple) 3D renderer for it
#3d #boids
github.com/nethe550/boi...
August 19, 2025 at 1:53 AM
mandelbrot set, again
giving shaders a persistent state is cursed
www.shadertoy.com/view/w33Xzr
#shadertoy
Shadertoy
www.shadertoy.com
July 21, 2025 at 5:51 AM
Shadertoy
www.shadertoy.com
June 29, 2025 at 12:02 AM
rotated cube projected into 2D
www.desmos.com/calculator/c...
#desmos #3d
Cube
www.desmos.com
May 24, 2025 at 1:09 PM
May 21, 2025 at 10:51 AM
circles are boring, rotated ellipses are much better
www.desmos.com/calculator/z...
#desmos #math
Rotated Ellipse Bounding Box
www.desmos.com
May 20, 2025 at 8:11 PM
Circle-Circle Collision
www.desmos.com
May 20, 2025 at 5:39 AM
why have i been sleeping on the silly crustacean language
like 20x faster than java
#rust
May 18, 2025 at 7:10 PM
mandelbrot fractal rendering test
(cpu-melting)

#mandelbrot #fractal
May 13, 2025 at 5:56 AM
no notes.
March 24, 2025 at 6:09 AM
gotta get my practice in
March 23, 2025 at 10:56 PM
recursive polygon transformations
based on the work of @maxhalford.bsky.social
March 22, 2025 at 9:41 AM
fluid simulations are so pretty 🌊
March 21, 2025 at 10:52 PM
Reposted by mkay
heard the phrase 'vibe coding' for the first time and instantly got nauseous
March 20, 2025 at 12:32 AM
low-poly stylized submarine
#blender
March 21, 2025 at 6:15 AM
an attempt at a photo-realistic render
#blender
March 21, 2025 at 5:32 AM