It'll let you use your Rift DK2/CV1/S natively on SteamVR (Windows-only) with 1:1 tracking!
It'll let you use your Rift DK2/CV1/S natively on SteamVR (Windows-only) with 1:1 tracking!
It isn't awful at all, somehow?? So now, I guess PSVR2 has eyelid openness, instead of just open/closed.
It isn't awful at all, somehow?? So now, I guess PSVR2 has eyelid openness, instead of just open/closed.
If you have money to spare, and like seeing open-source software improve, please donate.
i realize i haven't done this proper on here, so let's do an introduction!
i'm a programmer who mostly does work on VR, developing Open Source tooling to make VR more accessible and open! in the replies will be some of my projects, and ways you can support me!
If you have money to spare, and like seeing open-source software improve, please donate.
Until May 25th 12 AM EST, you can get any tier for 50% off. This means the cheapest tier, which is $5 becomes just $2.50 for the first month!
👇 for more deets.
Until May 25th 12 AM EST, you can get any tier for 50% off. This means the cheapest tier, which is $5 becomes just $2.50 for the first month!
👇 for more deets.
do note the software will be entirely free, but if you want to support my development efforts, then feel free to donate/support me, you even get access to my other vr tools!
do note the software will be entirely free, but if you want to support my development efforts, then feel free to donate/support me, you even get access to my other vr tools!
(yes, this is a real PSVR2 with its native eyetracking solution working on PC, no hardware modifications required. this is the real deal.)
(yes, this is a real PSVR2 with its native eyetracking solution working on PC, no hardware modifications required. this is the real deal.)
(extremely WIP, testing crosseyed, need to fix position)
(extremely WIP, testing crosseyed, need to fix position)
Yes, I am working towards getting the PSVR2 eyetracking/gaze working on PC, nothing is ready yet, it's still uncalibrated and I only just got ET data from the headset last night.
(1/3)
Yes, I am working towards getting the PSVR2 eyetracking/gaze working on PC, nothing is ready yet, it's still uncalibrated and I only just got ET data from the headset last night.
(1/3)
My next course of action is going to be buying a new HDMI port and getting no-clean flux, but I think this is a steal. I managed to get output, once.
My next course of action is going to be buying a new HDMI port and getting no-clean flux, but I think this is a steal. I managed to get output, once.
This shit is going to cause SSDs to wear down and it's because Meta does not give a shit about the PCVR runtime.
Remove these fucking ads, stop tracking people. It's not required.
This shit is going to cause SSDs to wear down and it's because Meta does not give a shit about the PCVR runtime.
Remove these fucking ads, stop tracking people. It's not required.
shits not cool.
supporting me helps a lot, in both funding projects and keeping me alive!
supporting me helps a lot, in both funding projects and keeping me alive!
THE COREBOOT AUTOPORT TOOL FUCKING WORKED FIRST TRY.
THE COREBOOT AUTOPORT TOOL FUCKING WORKED FIRST TRY.
chat should i try to coreboot autoport it? it should work since like, it is ivy bridge.
chat should i try to coreboot autoport it? it should work since like, it is ivy bridge.
shits not cool.
shits not cool.
Unlike AMDFriend, this does not patch any files, this is a kext that patches apps in memory when it finds usages of Intel's MKL.
Unlike AMDFriend, this does not patch any files, this is a kext that patches apps in memory when it finds usages of Intel's MKL.