Water Witch 👾 Pixel Art Studio
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waterwitchstudio.bsky.social
Water Witch 👾 Pixel Art Studio
@waterwitchstudio.bsky.social
Cozy team of pixel artists creating vibrant art for indie game dev.
You code, we conjure up the visuals ✨

waterwitchrpgstudio.com
Thank you! We are excited too!
December 1, 2025 at 6:13 PM
Looks like your birthday wins in this list🤭
September 19, 2025 at 1:28 PM
Good point — small sprites really do save a ton of time on animations.
September 19, 2025 at 1:25 PM
Totally agree! Love this mystical vibe. And what do you like the most?
September 17, 2025 at 3:59 PM
❓ What character size do you usually use in your pixel games? Do you prefer small, medium, or huge characters? #gamedev #pixelart
September 17, 2025 at 3:56 PM
For fighting games:

Character height: ~45% of screen height
Purpose: Big characters dominate the screen, showcase special attacks 🥋🔥

#indiegames #pixelart
September 17, 2025 at 3:56 PM
For beat ’em up games:

Character height: 20–30% of screen height
Purpose: Show multiple characters on screen, dramatic moves & effects 👊💥
#gamedev #pixelart
September 17, 2025 at 3:56 PM
For platformers and most RPGs:

Character height: 10–20% of screen height
Purpose: Explore & interact with the world around them 🌍

#indiedev #pixelart
September 17, 2025 at 3:56 PM
Certain size standards exist depending on genre and screen resolution.

Your character should:
- Take enough screen space
- Leave room for other characters/objects
- Give players time to react to movements
September 17, 2025 at 3:56 PM
Character size is always important, but in low-resolution pixel games it’s critical.

Size affects gameplay, visibility, and how players interact with the world.
September 17, 2025 at 3:56 PM
❓ Which perspective do you like the most, and which would you choose for your own indie game? Share your thoughts #gamedev #pixelart
September 11, 2025 at 1:32 PM