The Wargaming Scribe
wargamingscribe.bsky.social
The Wargaming Scribe
@wargamingscribe.bsky.social
Started as "all the computer strategy games in chronological order". Now a bit more.

https://zeitgame.net/
Post-War France caught back the "Anglo-Saxons" in all fields. All? No! One field stubbornly resisted all attempts to break through: computing. I'll cover the history of this failure, starting with the 10 years lost as the CNRS thought they knew better than Von Neumann.
zeitgame.net/archives/19485
November 14, 2025 at 12:51 PM
Si vous avez aimé lire sur cette machine méconnue de 1977, j’ai aussi commencé une série (en Anglais) sur le début de l’informatique en France et comment on s’est largement raté. Première partie sur le débâcle de la machine de Couffignal.

zeitgame.net/archives/19485
November 14, 2025 at 10:27 AM
Reposted by The Wargaming Scribe
This week on The Digital Antiquarian: "The Space Sim's Last Hurrah" www.filfre.net/2025/11/the-...
» The Space Sim’s Last Hurrah The Digital Antiquarian
www.filfre.net
November 7, 2025 at 4:46 PM
Warlords (1978) by Speakeasy Software (Canada) is AFAIK the second PC wargame ever released (after Tanktics). Multiplayer-only, it's well-designed/coded for such an early game but incredibly dry: think Chess with randomness. Screens from my PBEM AAR below.

Read it here:
zeitgame.net/archives/19497
October 29, 2025 at 11:04 PM
Reposted by The Wargaming Scribe
ÇA, c'est du teasing. Les précommandes sont ici :
boutique.canardpc.com/common/produ...
October 27, 2025 at 3:42 PM
Il est possible que j’ai signé un article de ce mag. à venir, à propos de jeux dont vous n’avez jamais entendu parler sur un ordinateur dont vous n’avez jamais entendu parler par des gens dont vous n’avez jamais entendu parler; mais sans eux pas de gaming PC. Normalement ça se lit comme un roman!
October 27, 2025 at 3:31 PM
Reposted by The Wargaming Scribe
It’s exciting when someone publishes long-form on a subject you’ve been researching for years.

Here’s a thread commenting on this article in more detail.

If you do the retro computer, read the article & then come back here.

Apologies and respect in advance to @ernie.tedium.co

🧵👇
RF Shielding History: When The FCC Cracked Down On Computers
The FCC took a hard line on the radio frequency interference that computers created—creating huge headaches for early PC-makers. Why? Blame the CB radio fad.
tedium.co
October 25, 2025 at 6:44 AM
Operation Cerberus (1985) by Colin Bishop is the only game I know about the Feb '42 Channel Dash. The strategic layer is cosmetic; the game is rather a collection of minigames depending on what you attack with (plane, MTB, destroyer or even Dover guns!)
Review here: zeitgame.net/archives/19428
October 18, 2025 at 7:14 PM
I published the end of my Gulf Strike AAR. I focused on how the game came to be, from the board game designed by SPI survivors who fled to Avalon Hill, to the port by @nyrath.bsky.social, a Renaissance man to which we also own among others the iconic look of the OGRE.
zeitgame.net/archives/19330
October 12, 2025 at 8:53 AM
Reposted by The Wargaming Scribe
everyone should checkout Messenger by Abeto. it's a free browser game where ur just a little delivery kid on a little planet!
messenger.abeto.co
September 28, 2025 at 12:35 AM
Back to traditional cwargames with Avalon Hill's Gulf Strike (1984), with an unexpected US+Iran+Peninsular Arabs alliance against Iraq+USSR. Bad UI (2 icons for everything - check the 4th screenshot) & major design flaws make this early monster game mediocre. Read my AAR:
zeitgame.net/archives/19231
September 29, 2025 at 10:56 PM
Reposted by The Wargaming Scribe
All the Adventures aims to give the history about and play every adventure game ever made in chronological order. The 1982 sequence has just concluded, and I've written a post looking back and collecting some notable games.

#history #adventuregame

bluerenga.blog/2025/05/14/a...
All The Adventures Up to 1982 in Review
It’s been a while since I’ve gotten to do one of these; my 1981 in review was posted December 20, 2021. The chart with plot types like Rescue, Escape, etc. just isn’t that helpful…
bluerenga.blog
May 14, 2025 at 11:17 PM
Paul Clansey's Alien (1984) is the first official game of the licence. Quite innovative and supported by excellent SFX, this Alien managed to create really tense moments; alas its many design issues and outright bugs will ruin most sessions.
AAR and context of the game:
zeitgame.net/archives/18838
September 17, 2025 at 9:41 PM
Just published: Reyes y Castillos (1984) - the first Argentinian game of my blog. It's terrible, but I learned a lot of things researching Argentina & Uruguay, so it's not a total loss. I made sure the 2 last screenshots included lunfardo (rioplatenese argot)!
Read more: zeitgame.net/archives/18350
September 14, 2025 at 8:06 PM
Back with the article on computing & gaming in Uruguay. There was a weird Coleco ADAM presence, but Brazilian clones TK90S bagged close to 50% of the market. Uruguay also had a Spectrum peripherical that would make the Brits jealous Discover why:
zeitgame.net/archives/18891
September 12, 2025 at 10:54 AM
Just out: my article on the beginnings of computing & gaming in Argentina, from the first computer (1961) to the end of the 80s. What was the first Argentinian game? Why isn't there any famous Argentinian company until the 90s (and even then very few of them). Read here: zeitgame.net/archives/18373
August 10, 2025 at 11:00 PM
In theory, Synapse's Air Support (1984) is a game for everyone with an arcade mode (combat-focused) and a strategy mode (where you move infantry around).
In practice, it's jack of all trades, adequate at none. It was also released at the worst possible moment. Read more:

zeitgame.net/archives/18753
July 27, 2025 at 9:01 PM
In the "wargame subgenres that did not pass the test of time" category, there is "Air Defense", in which you allocate fighters to enemy bombing squadrons. This subgenre was particularly popular in UK (probably due to the Battle of Britain) - here are four examples below, but there are more (1/2)
July 15, 2025 at 11:58 AM
Reposted by The Wargaming Scribe
Today for All the Adventures I have a most unusual post, as a game by Kim Watt (likely from 1980) was left in a non-functional state by the author and now is fixed and playable for the first time.

bluerenga.blog/2025/07/12/m...
Marooned: Playable (For the First Time)
Anyway, here’s this skinny blonde kid, around 6 feet tall, wearing silver Ray-Ban sunglasses, driving a royal blue Formula Firebird that says he’s Kim Watt! Can you believe it? Oh well,…
bluerenga.blog
July 13, 2025 at 2:02 AM
All I can say about War Zone (1984, CCS) is that it is a wargame. It is the most generic experience I can think of. No salient feature whatsoever, and no huge flaw, beyond its absolute blandness. Still praised at release because there were so few wargames then.

AAR: zeitgame.net/archives/18490
July 10, 2025 at 11:25 AM
Before Civilization, there was a Civ-like(ish): Incunabula (1984). It included most of the Civ-like staples: Research, Disasters, City-Building, choice of politics, trade and of course warfare. It missed dedicated combat units and stopped at the bronze age. Read my AAR:
zeitgame.net/archives/18543
July 7, 2025 at 6:32 PM
Siege on the Volga (1984) is the first computer wargame specifically about the Battle of Stalingrad. Great presentation, w/ a map & counters to visualize the battle (unnecessary, as the in-computer game map is good), but shallow and easy. Hard to see why the Germans lost.
zeitgame.net/archives/18269
June 8, 2025 at 7:02 AM