Vulkan
banner
vulkan.fosstodon.org.ap.brid.gy
Vulkan
@vulkan.fosstodon.org.ap.brid.gy
API for High-efficiency Graphics and Compute on GPUs

[bridged from https://fosstodon.org/@vulkan on the fediverse by https://fed.brid.gy/ ]
The Khronos Group has announced that Shader Execution Reordering in #vulkan has advanced from a vendor-specific extension to a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads.

Learn more […]
Original post on fosstodon.org
fosstodon.org
November 18, 2025 at 5:13 PM
The Vulkanised 2026 program has been released!

The 2026 program includes keynote presentations, technical talks, a panel discussion, a developer tools roundtable, and application case-studies spanning a wide range of topics that matter to everyone using Vulkan […]

[Original post on fosstodon.org]
November 6, 2025 at 5:34 PM
LunarG Achieves Vulkan 1.3 Conformance with KosmicKrisp on Apple Silicon

https://www.lunarg.com/lunarg-achieves-vulkan-1-3-conformance-with-kosmickrisp-on-apple-silicon/
www.lunarg.com
October 31, 2025 at 3:20 PM
In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect. You will work with provided scaffolded code (based on the Vulkan Tutorial) and fill in key […]
Original post on fosstodon.org
fosstodon.org
October 15, 2025 at 5:39 PM
Autodesk VRED 2026 has introduced new Vulkan renderer alongside the traditional OpenGL real-time pipeline, addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality in real-time scenarios on […]

[Original post on fosstodon.org]
October 14, 2025 at 2:36 PM
This Sunday is the deadline for submissions for Vulkanised 2026. Submit your title and short abstract today!

Vulkanised 2026 submissions: https://vulkan.org/events/vulkanised-call-for-submissions#how-to-submit
#vulkan #gpu #api
October 8, 2025 at 2:11 PM
Next week at X.Org Developer's Conference there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan Conformance Test Suite, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at […]

[Original post on fosstodon.org]
September 24, 2025 at 5:07 PM
The Vulkanised 2026 call for submissions ends in less than a month. Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future […]
Original post on fosstodon.org
fosstodon.org
September 16, 2025 at 4:41 PM
As we approach SIGGRAPH 2025, a new blog post has been posted that previews the key Vulkan developments, initiatives, and events that will take center stage at the Vulkan BOF, including: an update on Vulkan 1.4 adoption, recent extensions, a proposed new […]

[Original post on fosstodon.org]
August 5, 2025 at 4:35 PM
We are excited for next week's SIGGRAPH in Vancouver, Canada! Come see our Birds of a Feather (BOF) session, panels, Forging Forward with Vulkan. Don’t miss your chance to connect with us and the wider developer community […]

[Original post on fosstodon.org]
August 4, 2025 at 4:49 PM
Vulkan 3D Graphics Rendering Cookbook is out now in paperback! Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless #vulkan […]
Original post on fosstodon.org
fosstodon.org
July 22, 2025 at 4:32 PM
Vulkanised 2026 will be held in San Diego in February. If you would like to speak at this premiere event dedicated to Vulkan developers, now is your chance. The call for submissions is open until October 12.

Learn more: https://vulkan.org/events/vulkanised-2026
#vulkan #Vulkanised
Vulkanised 2026 | Vulkan | Cross platform 3D Graphics
Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem.
vulkan.org
July 16, 2025 at 1:15 PM
Today, with the release of version 1.4.321 of the #vulkan specification, Vulkan Video is once again being expanded for encoding operations with the introduction of the Encode Intra-refresh extension—the second advanced feature extension for encoding.

https://khr.io/1l7
July 9, 2025 at 2:13 PM
Vulkanised is coming to San Diego on February 9-11, 2026, and we are pleased to announce the call for submissions is now open until October 12! We are seeking submissions from Vulkan experts eager to share their work.

Learn more: https://www.vulkan.org/events/vulkanised-call-for-submissions
July 7, 2025 at 4:16 PM
Synchronization in Vulkan has long been one of its most notorious challenges. The Vulkan Working Group has been steadily working to simplifying the synchronization model. One of the most frequent developer frustrations has been the complexity of managing image […]

[Original post on fosstodon.org]
June 26, 2025 at 2:01 PM
Push descriptors apply the push constants concept to descriptor sets. Instead of creating per-object descriptor sets, this example passes descriptors at command buffer creation time.

https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/hpp_push_descriptors
Vulkan-Samples/samples/extensions/hpp_push_descriptors at main · KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples. Contribute to KhronosGroup/Vulkan-Samples development by creating an account on GitHub.
github.com
June 16, 2025 at 4:55 PM
New Vulkan Video Decode VP9 extension! With the release of version 1.4.317 of the Vulkan specification, this set of extensions is being expanded once again with the introduction of VP9 decoding. VP9 was among the first royalty-free codecs to gain mass adoption […]

[Original post on fosstodon.org]
June 9, 2025 at 2:38 PM
This new sample demonstrates one of the functionalities of VK_EXT_extended_dynamic_state3, allowing dynamic change sampling without the need to swap pipelines.
https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/dynamic_multisample_rasterization
May 29, 2025 at 1:30 PM
This new sample demonstrates how to render a simple triangle using Vulkan 1.3 core features. It modernizes the traditional "Hello Triangle" Vulkan sample by incorporating Dynamic Rendering, Synchronization2, Extended Dynamic State, and Vertex Buffers […]
Original post on fosstodon.org
fosstodon.org
May 8, 2025 at 8:05 PM
In this new sample, we enhance the previous MobileNeRF implementation sample by using Vulkan Query feature, which leverages the hardware ray tracing capabilities of mobile GPUs that support it -- greatly boosting performance in most use cases […]
Original post on fosstodon.org
fosstodon.org
May 6, 2025 at 1:42 PM
In this tutorial Etay shows how to use the Assimp library in order to load models in Vulkan.

https://youtu.be/Zk9Vd_TZ_Yw
April 21, 2025 at 3:37 PM
The 2025 LunarG Ecosystem Survey Results are here! See what Vulkan developers had to say about the state of the Vulkan ecosystem. Highlights in the blog post and a link to the full report! https://khr.io/1il
2025 LunarG Ecosystem Survey Results Released! - LunarG
Our annual survey results are in, and once again there are some interesting results! Read the summary blog post and download the entire report.
www.lunarg.com
April 14, 2025 at 2:30 PM
The slides and recording of last week's Vulkan Video Encode webinar are now available: https://www.khronos.org/events/unlocking-the-power-of-vulkan-video-encode
Unlocking the Power of Vulkan Video Encode
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
www.khronos.org
April 2, 2025 at 7:12 PM
Reposted by Vulkan
Starting with Mesa 25.1, Nouveau users will no longer get the old Nouveau OpenGL driver by default and will instead get Zink+NVK. Unlike most OpenGL drivers which are written to target the underlying hardware directly, Zink is an OpenGL implementation written on top of Vulkan. Collabora has […]
Original post on fosstodon.org
fosstodon.org
March 11, 2025 at 4:38 PM
NVIDIA RTX Mega Geometry is now available with new Vulkan samples! As part of this release, new Vulkan samples have been made available showing how you can use clusters of triangles to build acceleration structures faster and more […]
Original post on fosstodon.org
fosstodon.org
March 6, 2025 at 2:22 PM