ROllerozxa
voxelmanip.se
ROllerozxa
@voxelmanip.se
I like touching the computer. University student, Principia maintainer, Luanti contributor, various other FOSS stuff...

21 – 🇸🇪 – 🏳‍🌈

(Also see: https://hachyderm.io/@ROllerozxa)
It can in fact compile the Linux kernel, and at least get a kernel image built for RISC-V running in QEMU. But once you go off from what programs it was told to test on you'll start to run into some issues.

It's a big party trick, and an expensive one at that.
February 7, 2026 at 12:13 PM
OMG thank you!! :DD so cool that there are others out there who are just as big fans of the original game as me
December 28, 2025 at 10:54 PM
Then yesterday I worked on getting accelerometer controls working with game controllers such as my DualShock 4 controller. Also mapped the jump and collect abilities to buttons... really do love how easy SDL makes it to support game controllers!

#gamedev
December 17, 2025 at 10:39 PM
So on Sunday I ended up writing a simple terrain editor tool in Python with Pyside6, which saves the drawn polygons to JSON that the game then loads to create polygons in the physics world. Gonna be useful for prototyping.

#gamedev
December 17, 2025 at 10:39 PM
Inspired by Hydroventure, you control the water by tilting the world and you can also make the water jump and collect it together. Hopefully I'll continue to work on it until it becomes something interesting.
December 10, 2025 at 5:38 PM
(Er, they are called feeds. Of course they are called feeds)
April 11, 2025 at 11:00 PM