Jonas @Voronoi Studios 🇨🇭
@voronoi-studios.bsky.social
Engineer by day and #indiedev by night.
Also proud father of 2, and love to help out.
Freelance Website: voronoi.ch
Discord: https://discord.gg/r6VsYYFshk
Based in the heart of Switzerland.
Also proud father of 2, and love to help out.
Freelance Website: voronoi.ch
Discord: https://discord.gg/r6VsYYFshk
Based in the heart of Switzerland.
Love what @andremc.bsky.social did there! I just cant help and wonder what I could do, to add the same feel and satisfaction to the moments when my players discover a new acient structure on the 3D sonar. The game is suposed to be as diagetic as possible so any flashy stuff would feel wired, not?
November 5, 2025 at 1:41 PM
Love what @andremc.bsky.social did there! I just cant help and wonder what I could do, to add the same feel and satisfaction to the moments when my players discover a new acient structure on the 3D sonar. The game is suposed to be as diagetic as possible so any flashy stuff would feel wired, not?
I’m working on a newspaper-style transition screen. Any fun ideas for what it could feature besides the expedition?
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
November 5, 2025 at 6:29 AM
I’m working on a newspaper-style transition screen. Any fun ideas for what it could feature besides the expedition?
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
I refined the interaction UI a bit;
this early 20th-century submarine, built to discover the secrets beneath the North Pole, has lots of gauges.
Do you think the texts will help to see what each gauge is for?
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
this early 20th-century submarine, built to discover the secrets beneath the North Pole, has lots of gauges.
Do you think the texts will help to see what each gauge is for?
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
October 28, 2025 at 9:51 PM
I refined the interaction UI a bit;
this early 20th-century submarine, built to discover the secrets beneath the North Pole, has lots of gauges.
Do you think the texts will help to see what each gauge is for?
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
this early 20th-century submarine, built to discover the secrets beneath the North Pole, has lots of gauges.
Do you think the texts will help to see what each gauge is for?
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
You can now easily add you own custom vinyl records to my arctic exploration game...
Have I gone too far?! 👀
I guess its up to you ¯\_(ツ)_/¯
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity #vinyl #vinylsky #vinylcommunity #recordsky
Have I gone too far?! 👀
I guess its up to you ¯\_(ツ)_/¯
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity #vinyl #vinylsky #vinylcommunity #recordsky
October 27, 2025 at 3:52 PM
You can now easily add you own custom vinyl records to my arctic exploration game...
Have I gone too far?! 👀
I guess its up to you ¯\_(ツ)_/¯
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity #vinyl #vinylsky #vinylcommunity #recordsky
Have I gone too far?! 👀
I guess its up to you ¯\_(ツ)_/¯
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity #vinyl #vinylsky #vinylcommunity #recordsky
Spend some time on the Drop-Stack Record Player today, no animations yet, but I already love it ❤️. Assembling playlists physically is just such a vibe!
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity #vinyl #vinylsky #vinylcommunity #recordsky
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity #vinyl #vinylsky #vinylcommunity #recordsky
October 26, 2025 at 6:32 AM
Spend some time on the Drop-Stack Record Player today, no animations yet, but I already love it ❤️. Assembling playlists physically is just such a vibe!
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity #vinyl #vinylsky #vinylcommunity #recordsky
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity #vinyl #vinylsky #vinylcommunity #recordsky
Don't mind me, just listening to a🍅tomato song and ✏️drawing my submarine, so I can put the sketches in to my journal later on.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
October 14, 2025 at 8:43 PM
Don't mind me, just listening to a🍅tomato song and ✏️drawing my submarine, so I can put the sketches in to my journal later on.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
Just a small update for tonights progress; spend the time modeling and fine tuning the HTP (Hight Test Peroxide) recievers. Can you guess what they might be used for in the submarine? 🤔
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
October 10, 2025 at 11:07 PM
Just a small update for tonights progress; spend the time modeling and fine tuning the HTP (Hight Test Peroxide) recievers. Can you guess what they might be used for in the submarine? 🤔
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
Working hard on setting up all the many gauges, adding labels (with localization) and hoocking them up to display the correct values.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
October 7, 2025 at 5:25 AM
Working hard on setting up all the many gauges, adding labels (with localization) and hoocking them up to display the correct values.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
The Compass will be one of your most important tools, trying to reach the north pole, so happy how it turned out!
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
September 14, 2025 at 8:17 AM
The Compass will be one of your most important tools, trying to reach the north pole, so happy how it turned out!
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
Vintage Submarine diesel engine and generator go brrr
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
July 24, 2025 at 5:55 AM
Vintage Submarine diesel engine and generator go brrr
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
I have been playing around with procedural edge wear lately, as its a big part of the visual identity for Project North. Will post a System breakdown when it its fully finished but man was this a pain 🥲
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
July 15, 2025 at 5:30 AM
I have been playing around with procedural edge wear lately, as its a big part of the visual identity for Project North. Will post a System breakdown when it its fully finished but man was this a pain 🥲
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
🧵4/4 System breakdown: Sonar VFX
For the full Sonar effect i then also needed to do some rotation by 90°(coordinate transformation). The whole messy bit at the bottom is then for the visuals like distance fade.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
For the full Sonar effect i then also needed to do some rotation by 90°(coordinate transformation). The whole messy bit at the bottom is then for the visuals like distance fade.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
May 2, 2025 at 3:20 PM
🧵4/4 System breakdown: Sonar VFX
For the full Sonar effect i then also needed to do some rotation by 90°(coordinate transformation). The whole messy bit at the bottom is then for the visuals like distance fade.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
For the full Sonar effect i then also needed to do some rotation by 90°(coordinate transformation). The whole messy bit at the bottom is then for the visuals like distance fade.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
🧵3/4 System breakdown: Sonar VFX (Simplified)
I now use the output from the sub effect graph to displace every point. Also if a point is at its max distance I hide it as it did not "hit" anything on its way.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
I now use the output from the sub effect graph to displace every point. Also if a point is at its max distance I hide it as it did not "hit" anything on its way.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
May 2, 2025 at 3:20 PM
🧵3/4 System breakdown: Sonar VFX (Simplified)
I now use the output from the sub effect graph to displace every point. Also if a point is at its max distance I hide it as it did not "hit" anything on its way.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
I now use the output from the sub effect graph to displace every point. Also if a point is at its max distance I hide it as it did not "hit" anything on its way.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
🧵1/4 System breakdown: Sonar
By using 5 cameras that all have an FOV of 90° pointed in to each direction (except backwards), we can generate render textures that capture the brightness (and color).
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
By using 5 cameras that all have an FOV of 90° pointed in to each direction (except backwards), we can generate render textures that capture the brightness (and color).
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
May 2, 2025 at 3:20 PM
🧵1/4 System breakdown: Sonar
By using 5 cameras that all have an FOV of 90° pointed in to each direction (except backwards), we can generate render textures that capture the brightness (and color).
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
By using 5 cameras that all have an FOV of 90° pointed in to each direction (except backwards), we can generate render textures that capture the brightness (and color).
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity