Stark Raving Sane Games
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verysrsgames.com
Stark Raving Sane Games
@verysrsgames.com
Narrative games for a more civilized age. Making "The Knight & the Maiden", an adventure game about knights, tourneys, princesses and intrigue!

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#dkgame #indiedev
Figured out how to do a "party follow" system in #Godot. The Player script emits a signal with its current location when starting movement, which tells the follower to move to that location. The follower emits its own signal, and so on down the line. Pretty simple, but it seems to work. #indiedev
December 13, 2024 at 1:24 PM
Despite several requests to keep it – and I certainly appreciate the sentiment – I’ve turned down the effect for the sake of the vibes.

(Also, dear Bluesky video compression, please be kind and don't demolish this one like you did the other one. 🫠)

#Godot #indiedev #indiegamedev #gamedev
November 20, 2024 at 1:04 PM
So I was playing around with Godot's RigidBody2D and apply_impact() for my jousting sequences, and… uh, hmm. That might be a bit too much force.

Should I:
A: Maybe turn it down a bit?
B: Nah, ship it.

#Godot #indiedev #indiegamedev #gamedev #ProbablyTooMuchForce
November 19, 2024 at 3:24 PM
I'm starting to lose count of how many times I've been wondering how in the world I was going to implement [Feature X], and then discovered that #Godot has already done most of the hard work for me.

Latest example: Pathfinding for mouse movement using AStarGrid2D. ⬇️

#indiedev #gamedev
November 14, 2024 at 12:15 AM