Vampire Tactics
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vampiretacticsgame.bsky.social
Vampire Tactics
@vampiretacticsgame.bsky.social
Every blood drop counts in this fast-paced tactical roguelite! Hunt, strategize and plunge the world into darkness. Rise to power as a vampire overlord!
Like a Novice, we thought one night would be enough...
Turns out even this wait feels eternal.

We're hard at work on our Steam page.
We ask for your patience. 🙏
November 9, 2025 at 4:32 PM
Reposted by Vampire Tactics
Hey, Folks 👋!

Some people asked for slides from my #GIC2025 presentation.
Here they are:
drive.google.com/drive/folder...

I hope you liked the presentation and found the contents useful 🙂

Once GIC makes the video available, I will let you know :)
GIC25 - Google Drive
drive.google.com
October 27, 2025 at 4:24 PM
Hey, Folks 👋

Join us this year at the Game Industry Conference, where we'll share our insights on making pixel art games! :)

We hope to see you there!
October 22, 2025 at 4:57 PM
Reposted by Vampire Tactics
Happy #PortfolioDay!

I am Thomas and I create pixelart for videogames.
Currently I am working as an art director in the games industry.
On Saturday I co-host "Pixelart for Beginners", a free pixelart course, which is for anyone with the desire to learn how to draw & create this artstyle.
October 14, 2025 at 5:51 PM
Hey, Folks!👋

We're working on a teaser for the game and we need
🎵 a composer 🎵

We have only 3 requirements:
1.📙Up-to-date portfolio
2.🤖No AI usage!
3 🧛🏻‍♂️A track in the portfolio, which meets the vampiric theme (organs, horror, tension).

This is a paid job of course.💵
October 9, 2025 at 5:13 PM
This is us at GameDevDays Graz. We showed the first ever closed demo of🦇Vampire Tactics🦇.

This is us, tired as hell but delighted with the reception of the game and the feedback we got from you, good people! ❤️

Thank you, Graz! ❤️🧛🏻‍♂️
Kamil & Thomas
October 5, 2025 at 8:53 PM
They say it doesn't matter where you start, only where you finish!

Here's the journey of our Necromancer.
A pen-and-paper sketch to a vibrant pixel art battle sprite.

We hope you like it! As always, let us know your thoughts!❤️

Stay fresh. Stay juicy. 🩸
#Pixelart #ドット絵 #indiedev
August 3, 2025 at 3:00 PM
Hey, check out what @cyangmou.bsky.social cooked last week!
New icons for our battle phase banners!

Which one is your favourite?
I guess mine is the vampire, for obvious reasons...🧛🏻‍♂️🤓

#Pixelart #ドット絵 #indiedev
June 14, 2025 at 3:12 PM
The Prisoner

Every link of his chain is forged by despair. Yet he rejoices, that he's in prison. Here he has time to think about his soul.

#indiedev #madewithunity #Pixelart #ドット絵
June 8, 2025 at 3:01 PM
Guys, we applied your feedback!🤓

- Animations are now quicker and snappier!
- The dice animation is no longer "rubbery"
- Player and enemy dice now have distinct colors
- Dice have mysterious mist around them
- Result numbers are metallic
- You can now skip animations with a right-click

#indiedev
June 5, 2025 at 7:30 PM
🎲🎲🎲 🧛🏻‍♂️ 🎲🎲🎲
How do you like our dice animation?

#indiedev #madewithunity #Pixelart #ドット絵
June 1, 2025 at 2:51 PM
Hey, Folks!👋

Your blacksmith progression ideas were epic!
We applied them and here’s what we forged!⚒️
From Apprentice to Forgemaster, who keeps on hammerin', yet he doesn't know why...
Maybe because the sparks are nice?🤓

Let us know what you think! 🔥
#indiedev #madewithunity #Pixelart #ドット絵
May 26, 2025 at 3:06 PM
Hey Folks!
Wanna help us design this unit progression?
Drop ur ideas in the comments! 💡
How would you name the final evolution?
How would have it look like?
There are no bad calls, remember!

Stay fresh, stay juicy!
🥩🩸🧛🏻‍♂️

#indiedev #madewithunity #Pixelart #ドット絵
May 19, 2025 at 2:49 PM
The Church, opposing all undead forces, will be a major foe. Yet, even its holiest hearts might be corrupted… 🧛🏻‍♂️
April 26, 2025 at 3:52 PM
Hey, Folks!

Sooo… we added a cool undead hands animation so you’re 200% sure which unit’s selected and locked. 🧟‍♂️

Anyone else getting ’90s UI vibes? 🤓

Have a great Sunday! ❤️
And stay juicy! 🩸🧛🏻‍♂️

#indiedev #madewithunity #Pixelart #ドット絵
March 23, 2025 at 3:49 PM
The ghastly breath of shadows crept
Cold harbinger of blood and death
And there he stood with eyes awake
It rose in gloom and stirred his cape

#indiedev #Pixelart #ドット絵
March 16, 2025 at 4:45 PM
No matter how much armour they wear, their flesh still tastes the same. 🧛🏻‍♂️

#indiedev #madewithunity #Pixelart #ドット絵
March 10, 2025 at 6:54 PM
Reposted by Vampire Tactics
A new era for the Vienna Gamedev Meetup starts today.

It is for the first time in the Packhaus, which can house more than 100 people.

@asebist.bsky.social tested the tech and we can't wait for it to begin.
March 4, 2025 at 5:02 PM
One piece of feedback we received during the prototype playtests was that players weren't sure who attacks whom on the following turn. We implemented following changes to fix it:
- Trajectory rendering
- Attack path highlighting

We hope you will like it 🤞

#indiedev #madewithunity #Pixelart #ドット絵
February 23, 2025 at 4:07 PM
World map creation in progress... In the meantime, wanna help us to name the first region of the world? If you feel inspired, drop ur idea in the comments! 🤓🧛🏻‍♂️
February 16, 2025 at 5:04 PM
Last week @cyangmou.bsky.social wrote an article, where he encourages us to use "pixel-consistent" term instead of "pixel-perfect". The article already penetrated our codebase 😂. Jokes aside, the article is really interesting, you can check it here:
ko-fi.com/post/Pixel-p...
February 15, 2025 at 4:32 PM
Vampires only travel during night time. There's no coincidence there's a moon on this compass rose.

We started to work on the world map! ;)

#indiedev #Pixelart #ドット絵
February 2, 2025 at 4:20 PM
We love tactical games, where you feel how every unit is going through their own adventure and unit promotion is exciting.
Here’s the path of an Adept and her road to becoming a Witch!
January 26, 2025 at 4:44 PM
Hey, Folks! We just polished our "Hero Attack!" button interaction. In addition to the animation, we added a clear battle phase transition.

What are your thoughts ?? 🧛🏻‍♂️🤓
January 19, 2025 at 4:10 PM
We now have a logo! Check our header too ;)
January 12, 2025 at 4:24 PM