"The team behind [...] Tomb Raider: Legacy of Atlantis, have opened up on [...] the 1996 game's difficulty and instakills, acknowledging it will have to be adjusted for "modern player tastes."
Sounds like a skill issue to me.
"The team behind [...] Tomb Raider: Legacy of Atlantis, have opened up on [...] the 1996 game's difficulty and instakills, acknowledging it will have to be adjusted for "modern player tastes."
Sounds like a skill issue to me.
You're gonna pave over the rose garden? Fine. Great. We'll just make a bigger one, and a veggie garden as well, in your precious ballroom.
You're gonna pave over the rose garden? Fine. Great. We'll just make a bigger one, and a veggie garden as well, in your precious ballroom.
I do love any system with a "chutzpah" stat tho.
I do love any system with a "chutzpah" stat tho.
But none of the childhood memories I've shared with my therapist have been good ones.
That's all I meant. Aiming more for memories that are nostalgic and wistful than "This is why I am why I am, doc."
But none of the childhood memories I've shared with my therapist have been good ones.
That's all I meant. Aiming more for memories that are nostalgic and wistful than "This is why I am why I am, doc."
You're squarely in the latter camp.
You're squarely in the latter camp.
(That's what I tell myself about the extra 5,000 steps a day I take, retracing them)
(That's what I tell myself about the extra 5,000 steps a day I take, retracing them)