In the government space I knew people that worked on the same software for 10+ years. Stuff that might never actually get used, but the government still wanted updates and features for.
It paid potentially very, very well. But it wasn't a space I wanted to be in, and was intensely demoralizing.
November 26, 2025 at 2:11 PM
In the government space I knew people that worked on the same software for 10+ years. Stuff that might never actually get used, but the government still wanted updates and features for.
It paid potentially very, very well. But it wasn't a space I wanted to be in, and was intensely demoralizing.
An understated benefit of working in game dev is that most software has an actual life span. You work on a game for a few years. It gets a few updates. Then it ends. Ideally you move to a new game or a sequel or a new team but...y'know. Companies are scared of smaller experiences.
November 26, 2025 at 2:11 PM
An understated benefit of working in game dev is that most software has an actual life span. You work on a game for a few years. It gets a few updates. Then it ends. Ideally you move to a new game or a sequel or a new team but...y'know. Companies are scared of smaller experiences.
But a lot of the time they have no clue how to actually interpret this data properly. So they take a sander to the entire game and gradually polish off every edge until all you're left with is a sphere. And no matter how hard devs push back, it's a matter of perceived mass market appeal.
November 14, 2025 at 9:29 PM
But a lot of the time they have no clue how to actually interpret this data properly. So they take a sander to the entire game and gradually polish off every edge until all you're left with is a sphere. And no matter how hard devs push back, it's a matter of perceived mass market appeal.