Uriah
@uriahgnu.bsky.social
Technical Artist UE5 #Indie #GameDev #NoAI | https://youtube.com/@uriahgnu
That's really neat! Whole new meaning to art pipeline 😄
September 1, 2025 at 9:42 AM
That's really neat! Whole new meaning to art pipeline 😄
Wild how long we've been waiting for this! 😅 Way to go weird indie game for making me feel old.
August 25, 2025 at 12:57 AM
Wild how long we've been waiting for this! 😅 Way to go weird indie game for making me feel old.
I'm not quite ready to share yet, as the design and world aren't flushed out, but I'm considering all options to make it a reality. A decade or more ago I don't think it would be a question, but now I'm not sure if open source projects are more or less feasible. Would love to hear some thoughts!
August 24, 2025 at 9:30 PM
I'm not quite ready to share yet, as the design and world aren't flushed out, but I'm considering all options to make it a reality. A decade or more ago I don't think it would be a question, but now I'm not sure if open source projects are more or less feasible. Would love to hear some thoughts!
I've recently been writing a concept set in during the late bronze age, and it is infuriating how few pieces of entertainment are willing to take the risk of stepping out of line with the medieval Europe fantasy trope. Be brave, take a risk, make something actually new, players will reward you!
August 9, 2025 at 9:38 PM
I've recently been writing a concept set in during the late bronze age, and it is infuriating how few pieces of entertainment are willing to take the risk of stepping out of line with the medieval Europe fantasy trope. Be brave, take a risk, make something actually new, players will reward you!
I don't believe anything can be objectively "best", so i try not to claim such nonsense, but CP2077 writing is my personal favorite in any game, bar none, especially Phantom Liberty. Enjoy!
July 11, 2025 at 11:58 PM
I don't believe anything can be objectively "best", so i try not to claim such nonsense, but CP2077 writing is my personal favorite in any game, bar none, especially Phantom Liberty. Enjoy!
Only really good for certain cases like simulation, also... Russian government.
July 11, 2025 at 2:14 PM
Only really good for certain cases like simulation, also... Russian government.
Did you checkout the technique used in the City Sample with POM?
July 11, 2025 at 12:37 AM
Did you checkout the technique used in the City Sample with POM?
Everyone knows smart phones were invented so we could spend more time doing the things that matter, looking at pet memes.
July 2, 2025 at 1:21 AM
Everyone knows smart phones were invented so we could spend more time doing the things that matter, looking at pet memes.
I mentioned Autodesk specifically in several comments, which is why 3dsmax is dead to me. 🥲
May 19, 2025 at 2:04 AM
I mentioned Autodesk specifically in several comments, which is why 3dsmax is dead to me. 🥲
If you keep using crutches, you may walk, but you'll never run. AI is doing serious long term societal damage, and I do not buy the competitive advantage argument for game dev.
May 17, 2025 at 3:42 PM
If you keep using crutches, you may walk, but you'll never run. AI is doing serious long term societal damage, and I do not buy the competitive advantage argument for game dev.
Executives can face criminal charges and jail time for defying federal court rulings or lying to them, and several are under investigation already in this matter.
May 16, 2025 at 12:50 PM
Executives can face criminal charges and jail time for defying federal court rulings or lying to them, and several are under investigation already in this matter.
Another add-on, seems to work but too basic.
github.com/bikemurt/god...
github.com/bikemurt/god...
GitHub - bikemurt/godot-vertex-painter: A simple tool to paint vertex colors on MeshInstance3Ds.
A simple tool to paint vertex colors on MeshInstance3Ds. - bikemurt/godot-vertex-painter
github.com
May 15, 2025 at 10:35 AM
Another add-on, seems to work but too basic.
github.com/bikemurt/god...
github.com/bikemurt/god...
I have, it is decent, will be evaluating all the existing terrain solutions. This is purely for set dressing in the distance, far more performant.
May 14, 2025 at 10:33 PM
I have, it is decent, will be evaluating all the existing terrain solutions. This is purely for set dressing in the distance, far more performant.
New shader template for optimized workflow including options for macro and micro details (using Quixel Megascans 1K packed textures and adding tiling detail), as well as various directional snow blending methods, triplanar w/ corrected normals, foliage w/ pivot support, SSS, etc. Love Godot shaders!
May 14, 2025 at 8:54 PM
New shader template for optimized workflow including options for macro and micro details (using Quixel Megascans 1K packed textures and adding tiling detail), as well as various directional snow blending methods, triplanar w/ corrected normals, foliage w/ pivot support, SSS, etc. Love Godot shaders!
Set dressing mountains were most of the work here. Generated a large terrain in World Machine, scattered tree billboards based on splat map in Blender, baked the local pivot XY and random for each billboard into UV CUSTOM0 vertex data, and a shader to rotate to face the camera, SSS, dithering, etc.
May 14, 2025 at 8:46 PM
Set dressing mountains were most of the work here. Generated a large terrain in World Machine, scattered tree billboards based on splat map in Blender, baked the local pivot XY and random for each billboard into UV CUSTOM0 vertex data, and a shader to rotate to face the camera, SSS, dithering, etc.