Tzschk
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tzschk.bsky.social
Tzschk
@tzschk.bsky.social
Freelance game dev with an unhealthy fixation with procedural generation. It’s pronounced like it’s spelled.
Yeah, that’s the roughest part about creating anything, haha. But it’s one more data point to learn from.
November 16, 2025 at 7:34 PM
Yeah, I think that’s the best course (if you’d play it, it beats trying to guess what some hypothetical player would), but you’re talking to a guy who usually gets hired on to pitch projects, so slightly different beast.
November 16, 2025 at 7:31 PM
You forgot the secret third thing: unmarketable *and* boring.

That aside, I think you’re pretty much always better off risking alienating some players but connecting with an audience via something bizarre than pulling your punches. For all you know, that bizarre thing is the new safe.
November 16, 2025 at 6:56 PM
That’s kind of what I was hacking at. I was actually experimenting with methods to fallback on individual tile adjacency rules when the pattern method got stuck. I got them to work with each other, but it didn’t significantly reduce getting stuck in practice.
November 16, 2025 at 5:04 AM
Thanks!
November 15, 2025 at 9:41 PM
That is a dangerously tempting rabbit hole to go down...
November 14, 2025 at 11:05 PM
Okay, you win.
November 14, 2025 at 10:33 PM
I have done my best to hide my sins.
November 14, 2025 at 10:33 PM
I have! I can't say I'm any expert, but my "unpaid-other-dayjob" is in bike/pedestrian advocacy, so I've gotten a cursory familiarity.
November 14, 2025 at 10:28 PM
Thanks! It's all texture. Completely unlit model.
November 13, 2025 at 11:42 PM
I admire your optimism.
November 13, 2025 at 11:08 PM
Reposted by Tzschk
August 9, 2025 at 9:09 PM
Reposted by Tzschk
August 9, 2025 at 9:09 PM
Thanks!
November 8, 2025 at 8:43 PM