TwoFly
twofly.bsky.social
TwoFly
@twofly.bsky.social
Cooking some delicious spaghetti code.
Been hard at work on the ship-vs-ship mini game in my untitled pirate game. Like in the remake of Sid Meier's Pirates!, combat is initiated by pressing the ACTION button and selecting appropriate action from the menu #gamedev #indie #indiedev #pixelart #gameart #godot #2d #screenshotsaturday
July 12, 2025 at 8:30 PM
I have started working on the ship-to-ship combat and I needed another ship for testing. So, I introduce the Pinnace. The smallest ship in the game but also the fastest and most maneuverable one #gamedev #pixelart #gameart #godot #spritestacking
July 7, 2025 at 10:38 AM
Spent some time this evening polishing the game and adding a few larger islands where I will put some cities to visit (and plunder) #gamedev #pixelart #gameart #godot #spritestacking #screenshotsaturday
July 5, 2025 at 8:49 PM
Now that the ship controller is about finalised I am ready to work on the map. I am not going for realism so I want to generate the map procedurally and then adjust it to be more interesting #gamedev #pixelart #gameart #godot #spritestacking #screenshotsaturday
July 5, 2025 at 9:32 AM
Added some cannons .. it is not a real pirate ship without cannons, right? #gamedev #pixelart #gameart #godot #spritestacking
July 4, 2025 at 5:35 PM
Trying again since the previous version of this ended up as a static image instead of an animation #gamedev #pixelart #gameart #godot
July 1, 2025 at 6:07 PM
Been experimenting with animated sprite stacking. The flag will orient in the wind direction (Left vector) independent of the ship heading direction. Ship will also move faster if the ship is before the wind #gamedev #pixelart #godot #gameart
July 1, 2025 at 12:02 PM
2025 is going to be the year I release a game on Steam #gamedev #indiedev #newyearsresolution
December 31, 2024 at 9:10 PM
Not much progress has been made the past week. Work and family has limited #gamedev time. I managed to get doors working as a first step in the larger interaction system #screenshotsaturday #dungeoncrawler #drpg
November 9, 2024 at 7:36 PM
Had an hour before work today to start working on the interaction system. The door will always open away from the player to prevent the player being hit by the door #gamedev #indiedev #drpg #madewithunity #dungeoncrawler
November 7, 2024 at 3:28 PM
Been a few days since I had a chance to work on my classic dungeon crawler prototype. Re-worked the grid system to also work with stairs, ladders, obstacles, gates, doors etc #gamedev #indiedev #drpg #dungeoncrawler #madewithunity #unity6
October 31, 2024 at 12:54 PM
Working on a small dungeon crawler prototype. I have fond memories of playing Eye of the Beholder, Bards Tale, Lands of Lore and recently Legend of Grimrock, so wanted to try making my own #gamedev #indiedev #madewithunity #drpg
October 25, 2024 at 3:33 PM