Martin
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tuxedopato.bsky.social
Martin
@tuxedopato.bsky.social
Game animator. I love to draw and animate!

I don't take commissions. I don't release my game prototypes.

https://www.martinchangart.com/
Just a normal IK spline
October 4, 2025 at 4:32 AM
I’m glad you like it!
May 28, 2025 at 5:41 AM
Thanks Rick!
May 28, 2025 at 1:36 AM
Thanks Tyler! Yeah, it often takes a while to make it work
April 17, 2025 at 2:29 PM
It's a good thing I had done a similar personal project, so I knew what to expect haha. It was a lot of fun!
April 16, 2025 at 3:40 PM
The original is Blender. I transferred an FBX to Maya and added controls
April 7, 2025 at 12:56 AM
The character and rig is made by @mariart.bsky.social!
April 6, 2025 at 10:46 PM
We can use this tool to make boring generic animations
April 4, 2025 at 12:37 PM
I did set the tail and coat to Aim Space and offset them by moving it in the Graph Editor, if you count that as an overlap tool, but there were no simulations or "normal" overlap tools like you can find online
March 25, 2025 at 12:18 AM
Yes, all hand-keyed! (like all my other work)
March 24, 2025 at 12:31 PM
Now you can enjoy it for another week 🎶
February 24, 2025 at 7:26 PM