Definitely sounds more like a bug, then something intentional though it seems from my understanding.
Hunting around, it seems like this has been reported in the past. But then a bug fix happened in early 2024 and not found any new reported cases since — except yours.
Definitely sounds more like a bug, then something intentional though it seems from my understanding.
Hunting around, it seems like this has been reported in the past. But then a bug fix happened in early 2024 and not found any new reported cases since — except yours.
They're also in FCP (for FF and Chrome) and we're looking to bring the same level of detail to INP.
4/4 🏁 FIN
They're also in FCP (for FF and Chrome) and we're looking to bring the same level of detail to INP.
4/4 🏁 FIN
Firefox and Safari Tech Preview have paintTime but not presentationTime. FF are working on it IIRC, but Safari's rendering pipeline is a bit different so even if they do add that, it'll likely be a bit earlier than when pixels actually hit the screen.
3/4
Firefox and Safari Tech Preview have paintTime but not presentationTime. FF are working on it IIRC, but Safari's rendering pipeline is a bit different so even if they do add that, it'll likely be a bit earlier than when pixels actually hit the screen.
3/4
This makes it easier to more easily compare these times across browsers because, as I said, presentationTime (so LCP time) is often quite different between the engines.
2/4
This makes it easier to more easily compare these times across browsers because, as I said, presentationTime (so LCP time) is often quite different between the engines.
2/4
bsky.app/profile/thes...
I looked it up and yep.. www.gamedeveloper.com/game-platfor...
bsky.app/profile/thes...
I looked it up and yep.. www.gamedeveloper.com/game-platfor...