Tumeke Studio
@tumekestudio.com
Tumeke Studio is a Māori owned, independent R&D-driven game and systems studio building the tools and stories of tomorrow.
https://www.tumekestudio.com
https://www.tumekestudio.com
Thanks. We are planning a deep dive on this topic in the future. It’s likely going to be both in article and video form to explain how a few of the mechanical layers work. It’s the backbone of our world structure and reaction system. This generates quests and other opportunities.
November 9, 2025 at 7:26 PM
Thanks. We are planning a deep dive on this topic in the future. It’s likely going to be both in article and video form to explain how a few of the mechanical layers work. It’s the backbone of our world structure and reaction system. This generates quests and other opportunities.
That’s similar to how we work it. Our reputation system is complex and some gameplay styles can be unlocked only through progressing through it and maintaining that progress. Each death allows players to shift that reputation closer to their ideal, revealing new play styles.
November 9, 2025 at 7:00 PM
That’s similar to how we work it. Our reputation system is complex and some gameplay styles can be unlocked only through progressing through it and maintaining that progress. Each death allows players to shift that reputation closer to their ideal, revealing new play styles.
Smart post. Our Founder also studied in this space, and our lead developers aren’t just game developers, they’re educated in economics, environmental science, and political science. All of that is going into the design of our systems. They’re meant to feel real.
November 9, 2025 at 5:42 PM
Smart post. Our Founder also studied in this space, and our lead developers aren’t just game developers, they’re educated in economics, environmental science, and political science. All of that is going into the design of our systems. They’re meant to feel real.
WoW numbers are great, if you’re WoW. Their product literally is based in accessibility. A healthy MMO does not need these numbers to work, though. FFXIV currently runs with 10% of that, and there’s still room there. It’s big budget.
November 6, 2025 at 5:26 PM
WoW numbers are great, if you’re WoW. Their product literally is based in accessibility. A healthy MMO does not need these numbers to work, though. FFXIV currently runs with 10% of that, and there’s still room there. It’s big budget.
That depends on the type of game. Our game is meant to be massive. It depends on it for some of its functions to work properly. You can’t explore social consequence on a small team server. But not all games require this.
November 6, 2025 at 4:51 PM
That depends on the type of game. Our game is meant to be massive. It depends on it for some of its functions to work properly. You can’t explore social consequence on a small team server. But not all games require this.
It's not. But it is the Intel of this space, while Epic Store is the AMD. That being said, AMD used to trade for under $4.
November 6, 2025 at 6:58 AM
It's not. But it is the Intel of this space, while Epic Store is the AMD. That being said, AMD used to trade for under $4.
Good on them! Creating a plan and putting it into action is what business is all about.
November 6, 2025 at 6:45 AM
Good on them! Creating a plan and putting it into action is what business is all about.
Exactly. Companies make the mistake of trying to take a slice of the WoW pie, but WoW works because of its franchise. Instead of trying to reskin WoW, we should focus on making new game loops, new experiences, and new ways of playing. Wurm is a fantastic example. It has alot to offer!
November 6, 2025 at 3:16 AM
Exactly. Companies make the mistake of trying to take a slice of the WoW pie, but WoW works because of its franchise. Instead of trying to reskin WoW, we should focus on making new game loops, new experiences, and new ways of playing. Wurm is a fantastic example. It has alot to offer!
Our game is squad based. You have to equip, train, supply, and give tasks to a group that follows your “main”, advises them, and helps protect them. Your job is to do the same. Each squad is unique, recruited based off quests completed and reputation earned.
November 5, 2025 at 5:51 PM
Our game is squad based. You have to equip, train, supply, and give tasks to a group that follows your “main”, advises them, and helps protect them. Your job is to do the same. Each squad is unique, recruited based off quests completed and reputation earned.
That’s a good first take. What if I told you that death was actually part of the game, and each death allowed you to reshape your experience from generalized to aligned closer and closer with your ideal faction by choosing to play as a different person in your cohort?
November 5, 2025 at 5:47 PM
That’s a good first take. What if I told you that death was actually part of the game, and each death allowed you to reshape your experience from generalized to aligned closer and closer with your ideal faction by choosing to play as a different person in your cohort?
Thanks. If you’re a newbie (under a set total of skill points) then this won’t hit you. We want people to learn before engaging.
November 4, 2025 at 5:25 AM
Thanks. If you’re a newbie (under a set total of skill points) then this won’t hit you. We want people to learn before engaging.
Nice! Yeah in our game permadeath occurs only if you are 1) purposefully killed after ko and 2) if your cohort fails to rescue you (or you fail to listen to their warnings and get everyone killed). Its usually avoidable, but if you do die there's a souls-like loop that allows for rep adjustment.
November 3, 2025 at 8:37 PM
Nice! Yeah in our game permadeath occurs only if you are 1) purposefully killed after ko and 2) if your cohort fails to rescue you (or you fail to listen to their warnings and get everyone killed). Its usually avoidable, but if you do die there's a souls-like loop that allows for rep adjustment.
Good response. Quantifiable data can be costly to obtain, and in an efficiency focused org the outputs were likely “merge smaller servers with larger servers. Balance numbers.”
November 3, 2025 at 6:13 PM
Good response. Quantifiable data can be costly to obtain, and in an efficiency focused org the outputs were likely “merge smaller servers with larger servers. Balance numbers.”
LOTRO has always been an anomaly. Turbines product isn’t just a great game, but a supportive community. This was prioritized early in development based on lessons learned in AC and in developing DDO. The new owners benefit from this early design choice.
November 3, 2025 at 6:11 PM
LOTRO has always been an anomaly. Turbines product isn’t just a great game, but a supportive community. This was prioritized early in development based on lessons learned in AC and in developing DDO. The new owners benefit from this early design choice.
Absolutely. Our little studio is just starting out. Its difficult enough to have to contend with various anti-indigenous elements without having the hustlers added into the mix. Tautoko!
November 2, 2025 at 7:59 PM
Absolutely. Our little studio is just starting out. Its difficult enough to have to contend with various anti-indigenous elements without having the hustlers added into the mix. Tautoko!
All good. We checked the post on our side and he’s not listed as a connection. We don’t want to associate with this kind of element, so appreciate the heads up.
November 2, 2025 at 7:46 PM
All good. We checked the post on our side and he’s not listed as a connection. We don’t want to associate with this kind of element, so appreciate the heads up.
Well this is a strange way to see your name come up in a feed. Regardless, thanks for letting us know about a predatory account! Definitely not something we're interested in endorsing or participating with.
November 2, 2025 at 7:10 PM
Well this is a strange way to see your name come up in a feed. Regardless, thanks for letting us know about a predatory account! Definitely not something we're interested in endorsing or participating with.