Trivia Vanille
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triviavanille.bsky.social
Trivia Vanille
@triviavanille.bsky.social
Fromsoft games visual modder. Currently working on Bloodborne, and little side projects on other fromsoft games.
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When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)
July 9, 2025 at 10:21 PM
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DS2LE has grown along with the community. Here are screenshots of work of its biggest contributors in alphabetical order @fromsoftserve.com - Majula. Rockmih - FOFG, @triviavanille.bsky.social - Dragon Aerie. #darksouls2 has never looked better. Thank you for using LE to build your work.
June 20, 2025 at 3:37 PM
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February 16, 2025 at 5:31 PM
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Lothric wall in #darksouls3 lighting engine. Efficient shadows are rendered for the whole map to drive scene lighting.
March 8, 2025 at 2:43 PM
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Irithyll in #darksouls LE. This areas especially benefits from Scene(Roughness based) SSR. All the shots are done using dynamic shadows including the moonlit sky.
March 1, 2025 at 3:44 PM
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Comparison shots of #darksouls3 Vanilla vs LE. LE adds accurate shading, shadowing, atmospheric lighting, DLAA/FSR , advanced AO . Making it look much fuller and more in-depth.
February 27, 2025 at 2:40 PM
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Hello! Commissions are open! colored portraits for USD 32, half body USD 48, full body USD 64
February 24, 2025 at 1:14 AM
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Updating the Foliage shading in #darksouls3 lighting engine. Here is front view(when grass is facing the sun) and back view (when the sun is behind the grass). The transmittance(based on view angle) of the light is computed to simulate sub-surface
February 22, 2025 at 7:22 AM
Visual changes in the Fishing Hamlet interior in #Bloodborne
February 10, 2025 at 4:47 AM
Relight of the Astral Clocktower in #Bloodborne
February 8, 2025 at 1:14 AM
Here are some before/afters of a #sekiro visual mod I've been working on with @dslightingengine.bsky.social's Sekiro Renderer Update installed as well. Available now at the LE discord: discord.gg/XPUXpnQA
November 18, 2024 at 5:37 PM
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New Bandai Namco logo in #darksoulsII lighting engine. The size of the logo will be constant across resolutions and aspect ratios. The logo is rendered using a new shader to adjust it according to screen size. Thanks to @triviavanille.bsky.social
for the logo crop from AC6.
October 24, 2024 at 7:46 PM
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Added a small nifty feature in LE for #darksoulsII. Which fades the VFOG effect of the spotlights near the origin. The 3rd Image shows if the origin is not faded out. Just looks bad and shows scene lighting setup :)
October 19, 2024 at 10:03 AM
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FOFG Comparision shots of Base game vs LE. Other than the Faraam Retexture by @triviavanille.bsky.social all the assets in the video are from Base DS2 game.
This shows comparision shows a lot of new grass added long with true VFOG Sun shadows.
October 18, 2024 at 10:51 AM

Hello Bluesky! Here's a look at my work in the wip #darksouls3 lightingengine (developed by Ragevitamins who I cannot tag for some reason).
Notably in this shot, LE can take full control of scene shadow rendering, enabling fully volumetric sunlight.
October 17, 2024 at 8:52 PM
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Lighting updates for new upcoming build of DS2LightingEngine. Here are few sample images of areas. Will be posting here as well as X.
#darksoulsII
October 17, 2024 at 8:01 PM
Hii! I don't know how this site works yet but here are the prettiest pictures by far of my work on Dark Souls II using DS2lightingengine!
December 1, 2023 at 8:50 PM