Tristan Castle
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tristancastle.com
Tristan Castle
@tristancastle.com
Technical Artist @ Realities Extended
Lecturer @ The University of Adelaide
Solo VR dev working out of Unity

https://linktr.ee/tristancastle
While nothing wildly complex, this opens the door to a far more interesting enemy in my eyes. Importantly though this system is also fairly optimal at this stage. A major optimization I made was containing all posts for the group as structs for far faster sorting.
3/3
January 5, 2026 at 11:17 AM
Currently I have five variables combined to determine the weighted value for each post.
Does the post have a cover angle?
Is the Target within Effective Range?
Is the cover angle beyond minimum distance from other NPCs?
Is the cover position within range of the NPC?
And a random modifier
2/3
January 5, 2026 at 11:17 AM
Not only do they functionally demonstrate what is good about the game, I.E., manipulating and destroying physics objects, but they also serve the purpose of showing the state of the world and the sort rule the combine choose to utilize. Abrupt and visceral violence to squash any sort of rebellion
September 19, 2025 at 3:20 AM
me and all the source boys love some old concrete
July 4, 2025 at 7:59 AM
Rigs for reference, next step is to add in some custom shapes and actually look at the utility for bone collections as this rig is fairly simply.
I want to add, I'm not overly happy with the animations themselves, more just happy to finally have completely one from conception to engine import
July 4, 2025 at 7:51 AM
I think this is a big part of it. I work mainly as a generalist 3D artist on my professional side and am currently stuck on character art and animation + the implementation of that in engine.
June 26, 2025 at 10:40 PM
It's always nice to hear other people sharing this view tbh. The in person teaching is great, but the admin and grading is just mind numbing sometimes.

The pay is also great
June 26, 2025 at 10:35 PM
Hbomberguy looks taller than I expected 😂
June 10, 2025 at 8:01 AM
I'm hyped as fuck to jump into Control next. As well as Firebreak when it comes out... 4/4

P.S. I highly recommend that video if you haven't seen it.
June 1, 2025 at 1:42 PM
I just finished Quantum Break, and much like Alan Wake I'm just obsessing over the choices they made in the design. From Visuals and Story to the Enemy design and Abilities.
Visually I just love the fracture effects, even the ripple effects you see often are just beautiful... 3/4
June 1, 2025 at 1:42 PM
This then pushed me to want to try the real of the games Remedy have worked on, prior to this only really having played Max Payne. I almost jumped straight into Alan Wake 2 but instead I decided to play their main games in order of release, bringing me to now. Quantum Break... 2/4
June 1, 2025 at 1:42 PM
Yeah that's so fair. The Q3 is such a solid device, I just hate the Meta ecosystem 😂
March 23, 2025 at 11:01 PM