Trent Taray
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trenttaray.bsky.social
Trent Taray
@trenttaray.bsky.social
💻 Game dev python level: medicore
🌎 sadly america but colorado
⏲ age:26
he/him


https://trenttaray.itch.io/fruitlessfields
dang it been stuck on this stupid clothing stuff i think i have solution i am going with not the best but it should work
February 3, 2026 at 1:27 AM
not that i would need to do it this way but in the case i need something to bend with the body like a shirt or armor pants shoes i can do that now the hat not the best demo since its just rigid
January 30, 2026 at 12:21 PM
the seperate parts going well
January 30, 2026 at 4:26 AM
if this works they way i can think it does, i maybe to use in 3d model to use a in blender scene
January 28, 2026 at 2:58 AM
think i might replace the hunger regen system
like instead food doing regen it gives a speed bonus bigger the meal longer the buff last higher quality the better
for healing ill have bandages herbal medicine and other supplies that can be found made in encampments of npcs
January 26, 2026 at 11:12 PM
i can now tie sounds animations need to find a better sound
#gamedev #panda3d
January 26, 2026 at 7:56 PM
dang i kinda wanna make something like this in my game for building
youtube.com/shorts/WYF_K...
So this is how cheaters feel 😭
YouTube video by SkeletonAhkamXD
youtube.com
January 26, 2026 at 3:13 AM
on my things i need to improve on my animation system while it works selecting bones is very painfully slow, maybe ill put the bones in scroll menu to select them still needs a lot more improvements like way to control position and rotations with the mouse
January 25, 2026 at 7:27 PM
made it so trees fall now
#gamedev #indiegame #panda3d
January 23, 2026 at 8:01 PM
this a neat website noclip.website can see how things are 3d modeled in old games
noclip
A digital museum of video game levels
noclip.website
January 23, 2026 at 11:46 AM
many temp npcs lost their lives during the animation tests
January 22, 2026 at 11:34 PM
got the death animation working i think instead of leaving bodies around i am gonna have npc stay in dead pose, then i make it so they despawn after a time, instead of them being permanent
January 22, 2026 at 8:00 PM
i think i may have a method for away to change out parts of a player model, it probably wont be a detailed system kinda similar to roblox like having different heads legs arms and torsos, but ill have to see once i get there
January 21, 2026 at 6:13 PM
no more rapid fire musket, now i need to work on fist and melee weapons to do damage
#gamedev #panda3d
January 21, 2026 at 5:29 PM
think i will scrap the having text and showing the button to press this way people can just figure it out that something can be done here if a circle shows up around the crosshair
January 20, 2026 at 5:38 PM
attempting to make some tooltips gonna problably need more settings to toggle it on and off and scale it
January 20, 2026 at 12:56 AM
not that interesting but got a quit to menu button, its bit buggy still
January 18, 2026 at 10:10 PM
may have gotten a way to go back to main menu its a bit sketchy but works i think, needs a couple changes
January 18, 2026 at 2:18 AM
i think i may make the inventory size the same has minecraft inventory and hotbar the same, maybe ill save smaller inventory for a harder difficulty
January 17, 2026 at 2:53 AM
heres the new gui, i probably should have cut the loading screen out
#gamedev
January 16, 2026 at 11:05 PM
look at that crosshair is normal and every thing else looks normal
January 16, 2026 at 3:52 PM
i am so confused in panda3d there is a thing for window events like if you move a window triggers a function but something un mentioned it causes this weird stretching on activation left is window event on right is using a updatetask loop has no stretch i feel empty this so stupid
January 16, 2026 at 3:35 PM
improved some more menus still needs more finetuning on alignment but its pretty decent looking
January 16, 2026 at 3:24 AM
some more improvements
January 14, 2026 at 10:15 PM