Vincent L. - GameDev - Adventurers Guild Inc.
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trakaan-gamedev.bsky.social
Vincent L. - GameDev - Adventurers Guild Inc.
@trakaan-gamedev.bsky.social
SoloDev working on @adv-guild-inc.bsky.social a turn-based Management game about running the business behind the heroics.
Join the Discord: https://discord.com/invite/eYkh76H8WT

Wishlist on Steam: tinyurl.com/5npfrjx8

#gamedev #godot #solodev #indiedev
I'm seeing it =)
November 10, 2025 at 7:27 PM
Update : since you can center images now (could we do that before?) it's quite easy to fix =)
November 8, 2025 at 8:23 AM
This part is the most uncertain but aiming to have "something" in addition to summaries ^^ (the "something" could evolve but currently it's planned to be a world map with adv sprites moving to and animating at POIs.)
November 8, 2025 at 7:42 AM
Adventurers are fully "independent" (computer controlled). Your role is to ensure they depart at the best condition possible (life, moral, equipment) and that they depart for the "right" quest. But since you don't control them other ways will be needed (marketing, brainwashing, and other fun stuff)!
November 7, 2025 at 1:20 PM
I have not posted progress here in a while but things are going well and should have new content really soon! If you want monthly updates I post some on Steam: store.steampowered.com/news/app/329...

To wishlist the game (it helps a lot): store.steampowered.com/app/3297040/...
Adventurers Guild Inc. on Steam
Adventurers Guild Inc. is a turn-based management game where you run the business behind the heroics! Hire staff, post quests, and fulfill adventurers' needs (while taking a cut). Manage your budget, ...
store.steampowered.com
October 24, 2025 at 10:06 AM
from the page description it looks to be like "shattered planet" which I liked so will definitely check it out =)
October 13, 2025 at 6:26 PM
He meant well ^^
I was truly stuck and had decided to do it in a very convoluted way. I wasn't happy with it because it was restricting other systems so knowing the exact term allowed me to research it and find a solution.
I still don't understand it 100% but prefer that to copy pasting some code.
September 26, 2025 at 7:25 AM
tweaking numbers for adventurer growth based on their potential ^^'
September 2, 2025 at 7:58 AM
yeah that's also my own definition but since it will be my first one wanted to be sure what players would expect ^^

Do you have a minimum "play length" or is it hugely variable ?
August 22, 2025 at 12:52 PM