💀 Total Party Kill Games 💀
tpkgames.bsky.social
💀 Total Party Kill Games 💀
@tpkgames.bsky.social
Brian Berg, publisher, author, libertine, and game designer.
DriveThruRPG
www.drivethrurpg.com
November 15, 2025 at 6:01 PM
moving beyond the standard monster manual entry to create truly unique and terrifying encounters! This essential supplement redefines mummy lore, mechanics, and their role in your fantasy world, emphasizing mummies that exist across all cultures, not just Egypt...
November 15, 2025 at 6:01 PM
The adventure was originally written by Gygax to challenge a player who boasted his characters could survive anything. Spoiler: They couldn’t.
November 13, 2025 at 6:02 PM
Tomb of Horrors changed the way people thought about adventure design. It proved that danger, wit, and caution could be just as thrilling as combat. Every corridor was a test of ingenuity — and arrogance.
November 13, 2025 at 6:02 PM
Designed to humble even the most overconfident heroes, Tomb of Horrors became infamous for its lethal traps, cruel puzzles, and the iconic demilich Acererak — a villain so powerful that many adventuring parties never even reached him.
November 13, 2025 at 6:02 PM
Cyberpunk proved that RPGs didn’t have to be about dragons and dungeons — they could be about datajack samurai and corporate espionage.
November 6, 2025 at 11:00 PM
The game’s original subtitle was The Roleplaying Game of the Dark Future — and it predicted cybernetic limbs, data crime, and AI control long before they were part of modern discourse.
November 6, 2025 at 11:00 PM
Cyberpunk wasn’t just about shooting and hacking — it was about attitude. It encouraged players to look cool while surviving a world that didn’t care. Its “Lifepath System” (which gave each character a personal backstory before play) was groundbreaking and deeply influential in RPG design.
November 6, 2025 at 11:00 PM