Niels
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tormbo.bsky.social
Niels
@tormbo.bsky.social
Father.
Gamedev/programming teacher.
Gamedev hobbyist.
Sci-fi enthousiast.
Global Game Jam Groningen organizer.
Moon? Fire Water Air Dark Holy? Nature/Earth
July 14, 2025 at 6:22 AM
Oh ok, there is an Super Text Input Field in the STM prefabs folder, so I figured that was a WIP.

I'll see what I can do with that
July 1, 2025 at 7:45 AM
Hey Kai! I noticed you are working on the input field. Do you have an ETA or can you suggest a workaround? I noticed I can't just drag the STM into the inputfield params
June 30, 2025 at 12:37 PM
Yeah, but cant you adjust the emission speed based on the current velocity of the ship? It's been ages since I did anything with gm
May 18, 2025 at 3:07 PM
Oh my bad, missed the game maker tag
May 18, 2025 at 9:55 AM
Are you using unity? You could try upping the emission speed based on your ships speed?
May 18, 2025 at 9:54 AM
Ooof compression
April 20, 2025 at 10:58 PM
Thanks. I will experiment some with the events. See my posts for what I'm using it for, if you're interested.
April 12, 2025 at 6:47 AM
I think that was what I was trying to achieve. I have multiple audio clips on the SuperTextMesh. I call the first at the start and the other half way through. But it just plays them all at random through the entire string.
April 12, 2025 at 6:22 AM
Can I ask you one more question regarding the pack? I'm trying to use multiple audio clips in one Supertextmesh, but I want them to play on specific spots in the text. I tried using: <audioClips=string> Instead it just picks a random one for each letter
April 11, 2025 at 10:35 PM
Thanks, got it working. Here's a little teaser shot :)
April 8, 2025 at 9:17 AM
Nevermind, apparently I already had an account with the e-mail in case. The error message could be a little clearer on that part.
March 6, 2025 at 7:52 AM