tommulgrew.itch.io
@tommulgrew.itch.io
The difference is 4K.
I'll see myself out..
November 24, 2025 at 6:17 AM
He voices Russel in Halflife Alyx.
November 13, 2025 at 7:27 PM
Also it's easy to track the last time a random dialog sample was played, and avoid retriggering for long enough that my brain won't notice that it's the exact same sound clip.
November 13, 2025 at 9:41 AM
And if I've saved my game in the last 5 seconds, perhaps I don't need to be warned when I go to quit that I'll lose all my progress.
November 13, 2025 at 9:38 AM
And the ability to type in your mouse sensitivity to an arbitrary number of decimal places.
November 13, 2025 at 9:37 AM
Added a few more tools.
It also tries to select spritesheet tiles at the same relative locations as the tiles on the map.

#motc
November 11, 2025 at 10:41 AM
Yeah, I'd like to make something like Pyxel but with inputs that I'm used to, like right-click to select an existing colour.

The cube looks cool. I bought an RG 35XX+ last year - it's nice, but I'm feeling the lack of thumbsticks, and the screen is a bit small for my aging eyeballs..
November 5, 2025 at 9:27 AM
This is the draw-directly-on-the-tilemap workflow I'm trying to create. Still needs a lot of refinement, but the bones are there.

#motc
November 4, 2025 at 10:56 AM
Those parallax clouds are gorgeous.👍
November 3, 2025 at 2:23 AM
The very basic beginnings of a simple tile editor.

I'd like to make something where you can draw pixels directly on the tilemap itself, and the editor makes the corresponding updates to the spritesheet.

Plus some logic to track tile connectivity.

#motc
November 1, 2025 at 1:28 AM
Had a cup of tea probably, why?
October 27, 2025 at 1:39 AM
I've decided this is done enough to release.
Although I'm probably make a few more improvements (particularly to the title menu graphics).

tommulgrew.itch.io/mots-grand-p...
Mot's Grand Prix Remastered by Tom Mulgrew
Retro pseudo-3D Formula 1 racing
tommulgrew.itch.io
October 10, 2025 at 9:28 AM
Something I couldn't quite squeeze into the pico8 version was a qualification lap. Implemented as a single lap race where the cars can't see or collide with each other (you can't see them either in the proper version). This ensures realistic AI car qualification times.
October 4, 2025 at 11:45 AM
It's disgusting the amount of advertising that is creeping into games these days..
September 26, 2025 at 9:43 AM