Tomáš Weiss
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tomasweisss.bsky.social
Tomáš Weiss
@tomasweisss.bsky.social
Rendering humans on phones
Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
Worked on optimizing my code for heightmap -> SDF and RDDF (TBA) generation for my university research project today.
It's amazing how much performance you can get from a few small changes, mainly just thinking about where what gets called and what's constant, plus numba and of course my fav JFA.
December 29, 2024 at 10:26 PM
Managed to encode a superposition of the functional and non-functional versions of my algorithm in a shader.
#godot #shaders

(Explanation: Nvidia GPUs don't seem to respect when function out variables are initialized outside of their function and fill them with garbage instead.)
December 29, 2024 at 2:50 PM
Spent a bit of today creating a system for background NPCs to ping between 'interests'. Setting up the Navmesh was surprisingly easy and intuitive, and I think it nicely adds life to the market!

(don't mind the tictacs, programmer art)
#gamedev #unity3d #indie
November 17, 2024 at 6:01 PM
Some screenshots from a game about a sci-fi astronaut crashing into an old timey magic world I'm working on as part of a university course.
Environment and level design is done by my teammates, I'm the team lead, programmer and tech artist. Hope to post more soon!
#gamedev #unity3d
November 17, 2024 at 9:17 AM
I don't think I've quite seen it anywhere, but I feel like you can get some interesting visuals just using photoshop blend modes. Here's a quick mockup I made with random images I found online, I really like divide.
November 16, 2024 at 1:44 PM