tom
tom.games
tom
@tom.games
(previously supermoof)
game developer @valve, friend, idiot. 50% British, 50% American, 100% dad
He’s got feet and fins now, he looks like a mohawked big-eared bowling ball, what a disaster
October 5, 2025 at 11:17 PM
if you are in Seattle and you drive by my house prepare for the fright of your life
October 5, 2025 at 7:18 PM
I have made the dorsal fin and tail of my puffer fish/bear hybrid
October 5, 2025 at 6:43 PM
some faeries have made a house on my house ❤️❤️❤️ ~blessed~
July 27, 2025 at 9:55 PM
I am using it to store my shell collection
July 18, 2025 at 12:46 PM
I don’t mean to brag but I just found a rock shaped like a crab
July 18, 2025 at 12:37 PM
scientists suspect that the rest of the horses can be found under ground
July 8, 2025 at 11:24 AM
Large Horses
July 8, 2025 at 10:23 AM
i got one for home too, where my family lives. does my depravity know no bounds? it does not.
June 24, 2025 at 6:35 AM
graphic design is something of a passion for me
June 24, 2025 at 6:24 AM
this is really working out
June 24, 2025 at 6:22 AM
June 21, 2025 at 5:10 PM
for my bear game i am planning on using web stuff for the ui so i can build it out using css and html rather than learning some ui library or writing my own. i have integrated a chromium offscreen renderer (CefSharp) and loaded the fat bear week website to prove that it works
June 21, 2025 at 6:17 AM
incredible
June 18, 2025 at 11:49 PM
working on my little bear game, making janky rivers
June 2, 2025 at 6:53 AM
here it is with the tile edges to show why there is some overlap.
May 25, 2025 at 6:23 AM
i am working on building out a high-ish resolution surface map for my bear game. the idea is to use this for things like object placement and navigation, stuff that needs to be higher precision than the tiles themselves
May 25, 2025 at 6:20 AM
I am working from home today and decided to take some time to make myself a delicious lunch because i work hard and I deserve it
April 15, 2025 at 8:21 PM
I am on vacation enjoying the view (a bird)
April 10, 2025 at 9:47 PM
i am trying to make rivers but i forgot how rivers work
March 24, 2025 at 7:07 AM
for fun and for testing some nice little grassy flowers
March 21, 2025 at 5:46 AM
a more reasonable number of trees (ps all art is temporary placeholder)
March 21, 2025 at 5:33 AM
now that i have the actual tiles working ok i am putting objects into the world for my bear game.
too many trees!
March 21, 2025 at 5:27 AM
Now that I have world generation kind of working the way that I want I have abstracted a bunch of data to json so that I can iterate on things faster. Each tile in my grid is placed based on some parameters (currently just simplex noise) and I can easily add new types or change existing ones.
March 20, 2025 at 5:06 AM
after a bit of a break i am trying to motivate myself to work on my bear game again. wow it is beautiful
March 13, 2025 at 6:55 AM