Julian Togelius
togelius.bsky.social
Julian Togelius
@togelius.bsky.social
AI and Games Researcher at NYU.
Den här veckan i Sverige börjar med seminarium i Riksdagen!
October 14, 2025 at 11:02 AM
Interestingly, female werewolves perform somewhat better, apparently because other players are unlikely to suspect them.
September 15, 2025 at 5:50 PM
In a nutshell, the LLMs are highly influenced by the stereotypical genders of the various roles. Changing gender of players will change the behavior of other players towards them.
September 15, 2025 at 5:50 PM
We let a bunch of LLMs play Werewolf against each other, and looked at whether there were systematic variations in how they treated each other based on in-game gender.
September 15, 2025 at 5:50 PM
Werewolf is a classic social deduction game, where players need to find out who the werewolves are and kill them, before the werewolves get to them. It is essentially the same game as Mafia, and there are various variations.
September 15, 2025 at 5:50 PM
Were you ever killed because of your gender? In a game, I mean. For example, in a social deduction game, such as Werewolf or Mafia. In a new paper, we investigate gender biases among LLMs playing Werewolf.
September 15, 2025 at 5:50 PM
Our dear @tommy.aiandgames.com is giving a history of the early Computational Intelligence and Games conferences, as it is now 20 years (!) since this conference series started.
August 28, 2025 at 9:27 AM
At the Conference on Games, we talk about
1. Evolutionary Algorithms
2. Electronic Arts
August 26, 2025 at 6:20 PM
So many angels to grind!
August 1, 2025 at 12:03 AM
The @gameaischool.bsky.social continues with a panel moderated by @aiandgames.com
June 25, 2025 at 11:43 AM
And this is what the book looks like in the NYU Game Innovation Lab
June 22, 2025 at 8:52 PM
Guess what has arrived in physical form? The second edition of the Artificial Intelligence and Games book by Georgios Yannakakis and me! 530 pages of everything you wanted to know about AI for games and games for AI.

The pictures below illustrate our emotion while writing it, and after finishing.
June 22, 2025 at 8:39 PM
I need to remember the sunglasses next time. And the voice. Hmm, maybe whiskey helps? For the voice. They have whiskey here, I heard.
June 11, 2025 at 9:47 PM
If you happen to be at CVPR in Nashville, I'll give a keynote at the Computer Vision for Videogames workshop at 10.45 today. Room 210.
June 11, 2025 at 3:23 PM
We are very happy to report that the second edition of our textbook on Artificial Intelligence and Games is now finally published! This book is a thorough update of our popular textbook, trying to provide a comprehensive coverage of the many aspects of and use cases for AI in games.
June 3, 2025 at 3:17 PM
End of semester meeting at the NYU Game Innovation Lab. Recombining the various cake-related memes that might affect a lab at the boundaries of games and AI.
May 19, 2025 at 5:21 PM
Tänk att få vara svensk AI-guru i Finland! Någon som är intresserad av att översätta min bok till svenska?
May 16, 2025 at 3:58 PM
Game Innovation is a new series of videos explaining advances in AI for games. The first video explores ongoing work by Tim Merino on vector-quantized diffusion in Minecraft, and there are several more videos about our lab's work upcoming.

Watch the video here:
www.youtube.com/watch?v=JaD3...
April 7, 2025 at 2:11 PM
Get a grip, man!
March 10, 2025 at 2:15 PM
If you're at AAAI and interested in games and/or content generation, go see Tim Merino and Michael Middleton present our paper "Moonshine: Distilling Game Content Generators into Steerable Generative Models" in a few minutes in the Human and AI session! Also, poster presentation at 12.30 today.
February 27, 2025 at 3:15 PM
Time for fun with @jesperjuul.bsky.social
February 21, 2025 at 12:11 AM
Introducing to the world, courtesy of @razsaremi.bsky.social and me: Arya Saremi Togelius. She joined us last week, early on Tuesday, and today she went out for brunch for the first time! Everyone is healthy, happy, proud, and tired!
February 9, 2025 at 5:38 PM
Much of my career to date is summed up in this book. But we've also worked hard to make sure that the latest and greatest in AI and Games (as of the beginning of this year) is represented. That's why the book is 200 pages longer than the first edition...
February 4, 2025 at 3:09 PM
The second of Georgios Yannakakis' and my AI for Games book is now available for preorder! Publication expected in April.
link.springer.com/book/9783031...
February 4, 2025 at 3:09 PM
New blog post: Stop talking about AGI, it's lazy and misleading

I argue that we all could do better than using the slippery, undefinable term Artificial General Intelligence. We would have a much better discussion by focusing on concrete tasks and capabilities
togelius.blogspot.com/2025/01/stop...
January 23, 2025 at 6:56 PM