TinySloth Games!!!!
tinysloth-games.bsky.social
TinySloth Games!!!!
@tinysloth-games.bsky.social
Queer solo-dev in the PNW making offbeat cozy, co-op and genre mashup games. Morgan. she/her. 🧡🤍🩷
https://tinysloth.games
I'm not saying I wept tears of joy over typed dictionaries there was something in my eye.
January 26, 2025 at 6:14 PM
Context: I'm used to developing in studio where it would be madness not to get some solid gameplay prototypes first. But I'm realizing that a visual vertical slice first might make more sense as a solo. It will be easier to talk about the game once I can show it.
January 17, 2025 at 6:51 AM
If I'm being honest. My real answer is that I muddle around, do google searches, spend a few days doing exciting but unhelpful things, and then finally I remember all the stuff above and get back to actual work.
January 14, 2025 at 7:57 PM
Seriously the most important productivity tool in my arsenal.
January 14, 2025 at 7:53 PM
Basically I'm just a very distractable person who, left to her own devices, tends to follow whatever is shiny and cool, NOT the most critical thing to make a fun game. Rigor is for my own good, and artificial deadlines to me are like Earth's sun to Super Man.
January 14, 2025 at 7:52 PM
If its a truly solo project I might just use www.usemotion.com for tracking. Its better at time management than I am, hands down. If its more complicated or I have a team I might go ahead and use linear.app .
January 14, 2025 at 7:52 PM
I like a real physical white board over a digital tool. I like to spend a while live brainstorming the key experiences, getting them all listed out. Then I snap a photo, move them over into some kind of tracking system, stack rank 'em and start jamming.
January 14, 2025 at 7:43 PM
Thanks!
January 14, 2025 at 6:51 AM
I would love to be added! Used to be in the industry but I'm just getting started as a solo indie.
January 14, 2025 at 4:53 AM
Too real
January 14, 2025 at 4:48 AM
I'm so jealous of your skills. The lighting on the architectural study is particularly mind-blowing.
January 14, 2025 at 4:47 AM