Tikka Qrow
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tikkaqrow.bsky.social
Tikka Qrow
@tikkaqrow.bsky.social
CAW CAW CAAAW
~
Hooded crow - Sometimes am Lepi
þey/þem pronouns
Telegram - http://t.me/Tikka_Qrow
http://ko-fi.com/tikkaqrow
~
🔞 18+ only please
Minors Do Not Interact plz
I'm deeply curious how the particles are setup? I haven't been able to replicate this kinda of effect without base Unity point lights
November 19, 2025 at 1:46 AM
alternatively, just get it 'close' (since you can weight paint in pose mode) and hide clipping mesh with tile discarding or a blendshape.
November 17, 2025 at 4:45 AM
helper bones in groin

mesh just too far away from hip

or be lazy, slap magica on it, and call it a day
November 17, 2025 at 4:45 AM
If i pick one up, i'm blocking those vents

Having repaired a few Quest Pros, i fully expect there to be problems with corrosion to appear after, say, 15 months of heavy use?

They won't fail as fast as Quest Pros, but i REALLY hope they coated the PCIe pins at least
November 15, 2025 at 10:11 PM
EyeGauge acheives this not by reading IRL pupil dilation, but rather checking the luminance of each display as SteamVR outputs it 0.0
Look at something bright? Pupil constricts.
Sit in the dark? Pupil dilates.
November 14, 2025 at 8:26 PM
Not as hot as you think.
I'll leave this here.
How American Cars Got So Bad
YouTube video by Wendover Productions
youtu.be
October 21, 2025 at 4:07 PM
VRChat? They do weird things with unity mechanim, and it'll be different from Unreal, Resonite, and other unity games 0.0

It'll be different from SteamVR plug in and OpenXR

Also a reminder that Humanoid import has a muscles & settings to fine tune finger curl and splay.
October 20, 2025 at 4:58 PM
Blue collar work?

That blue collar debuff at age 30 hits hard -.-

(Very repetitive movements without adequate rest wear through tendon sheaths, and those don't ever heal.)
October 20, 2025 at 4:45 PM
I'm a bit curious, since this is for VR, would this system allow for Blade and Socery style prop / arm collision?

It's always annoyed me that unity mechanim IK ignores - Overrides - collision physics.
October 20, 2025 at 4:40 PM
Still a boon for new and casual players 0.0
October 20, 2025 at 4:12 PM
Omg... The old tape hiss just makes it worse...
October 20, 2025 at 4:04 PM
Reading the thread, does look very promising 0.0

Worth looking into if you can

(I also didn't know, and I'm so sorry...)
October 20, 2025 at 4:00 PM
I'm talking about workflows, modern optimization techniques, and basic, interactive and cunstructive work environments.

This particular model was apparently used for an in game render, (maybe a pan shot where reducing draws was more important?) and in actual gameplay is properly cut up for culling
October 20, 2025 at 3:42 PM