Tom
@thope.xyz
Game programmer specialising in engine and tools 🔧. Based in Dundee, Scotland.
📆 Available For Hire!
Working on an arcady, drifty, driving game, title TBC. Follow for updates ⭐️
📆 Available For Hire!
Working on an arcady, drifty, driving game, title TBC. Follow for updates ⭐️
I did a Lua implementation of a CLAY style UI layout system a few months ago. Today I ported most of the layout code to C++
Tbh I was really liking the lua version. Wish I had a bigger love2d project that warranted investing more time in it #gamedev
Tbh I was really liking the lua version. Wish I had a bigger love2d project that warranted investing more time in it #gamedev
September 5, 2025 at 10:52 PM
I did a Lua implementation of a CLAY style UI layout system a few months ago. Today I ported most of the layout code to C++
Tbh I was really liking the lua version. Wish I had a bigger love2d project that warranted investing more time in it #gamedev
Tbh I was really liking the lua version. Wish I had a bigger love2d project that warranted investing more time in it #gamedev
Dithered shadows + bsky compression makes it hard to tell in the video but trust me this is much improved
September 3, 2025 at 5:49 PM
Dithered shadows + bsky compression makes it hard to tell in the video but trust me this is much improved
Half a day later and I found the bug in my maths library that was causing the flickering shadow maps 🫠
I probably deserved it... #gamedev #indiedev #indiegame
I probably deserved it... #gamedev #indiedev #indiegame
September 3, 2025 at 5:46 PM
Half a day later and I found the bug in my maths library that was causing the flickering shadow maps 🫠
I probably deserved it... #gamedev #indiedev #indiegame
I probably deserved it... #gamedev #indiedev #indiegame
Came home and added some simple linear fog after a long weekend with the fam. I've been working on some stuff in the background to support infinite worlds for the new direction I'm going in. #gamedev #indiedev #indiegame
September 2, 2025 at 12:06 AM
Came home and added some simple linear fog after a long weekend with the fam. I've been working on some stuff in the background to support infinite worlds for the new direction I'm going in. #gamedev #indiedev #indiegame
Feeling sick, but enjoying this in bed
June 27, 2025 at 9:36 AM
Feeling sick, but enjoying this in bed
Tried improving my GLSL workflow in sublime text with syntax highlighting + linting. Unfortunately the linting package needs a PR merged and glslangValidator.exe's --glsl-version flag appears to be broken... Still better than nothing #opengl
June 26, 2025 at 3:31 PM
Tried improving my GLSL workflow in sublime text with syntax highlighting + linting. Unfortunately the linting package needs a PR merged and glslangValidator.exe's --glsl-version flag appears to be broken... Still better than nothing #opengl
Added shadow maps while stuck at the airport today. I didn't love the softness produced by PCF. This is dithered PCF with some distortion applied to the sampling which I prefer but still not 100%, opinions welcome. Also need to fix the swimming while the camera is moving #gamedev #indiedev
June 17, 2025 at 11:30 PM
Added braking this morning, which is apparently a thing people want #gamedev #indiedev #screenshotsaturday
June 14, 2025 at 8:54 AM
Added braking this morning, which is apparently a thing people want #gamedev #indiedev #screenshotsaturday
Started on entity *browsing* and *editing* tools today. The code might end up strange because I don't have entities in the ECS sense (not necessary for this case) but trying to not overthink 😬
A friend offered to design some tracks, but they can't do that without tools! #gamedev #indiedev
A friend offered to design some tracks, but they can't do that without tools! #gamedev #indiedev
June 12, 2025 at 8:20 PM