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The RPG Gazette
@therpggazette.bsky.social
ALL THINGS TTRPG- Reviews,News,Essays & Events in Romania
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New on RPG Gazette: Vampires and Faith: Theology of the Damned.
An exploration of how Vampire: the Masquerade turns religion inside out, from the Bahari’s sacred rebellion to Golconda’s quiet grace.
Faith, sin, and redemption in eternal darkness.

#vtm #worldofdarkness #ttrpg #vampirethemasquerade
Vampires and Faith: Theology of the Damned
Faith and damnation have always been uneasy bedfellows. Having studied Catholic theology and religious studies prior to my deep dive into the gothic rabbit hole of Vampire: the Masquerade, I have always been intrigued by how the game flips belief upside down. The World of Darkness is not only about politics, blood, and monsters. It is also about faith, twisted, broken, yet still somehow existing, in creatures that should, by all rights, be beyond redemption.
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November 13, 2025 at 4:06 PM
New on RPG Gazette: The Shadowed Old Gods of Game Design. A look at the quieter architects of D&D - Holmes, Moldvay, and Mentzer - who shaped how we play, dream, and imagine. Forgotten by many, their work still defines the soul of the game.

#ttrpg #dnd #osr #rpghistory #rpgcommunity #roleplayinggam
The Shadowed Old Gods of Game Design: Remembering Holmes, Moldvay and Mentzer
History tends to flatten itself. Nuance becomes nostalgia, multiplicity turns into myth. The history of tabletop role-playing games is no exception. And the history of tabletop role-playing games is no different, for its creation myth usually has has two names engraved in gold: Gary Gygax and Dave Arneson. Rightful twin creators of Dungeons & Dragons, the legendary duo whose collaboration (and later discord) gave rise to everything else which followed.
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November 11, 2025 at 3:18 PM
New article on RPG Gazette: Martial vs Magic in D&D was never about mechanics. It is about philosophy, fantasy identity, and what power actually means. Why the flamewar never dies, and why that tension is the soul of the game.

#ttrpg #dnd #osr #martialvsmagic #fantasyanalysis
Martial vs Magic from a Philosophical Perspective
There is an ongoing disagreement in Dungeons & Dragons that simply will not die. It is older than "edition wars," older than OSR vs. NuSchool arguments, older than reddit threads, tweets, or theoretical videos debating the ills and praises of the Vancian Magic System. It was happening when people were writing essays about Gygax in zines, when convention tables were arguing over whether a longsword could block lightning bolt, and when "game balance" had not yet become a phrase, but rather was a gut feeling.
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November 6, 2025 at 1:24 PM
“A beast I am, lest a beast I become.” Few lines capture Vampire: The Masquerade’s dark genius better. It’s not just about monsters—it’s about what happens when we realize the monster is us. My new article dives into the philosophy behind the fangs. #VtM #TTRPG #WorldOfDarkness
“A Beast I Am, Lest a Beast I Become”: The Posthuman Philosophy of Vampire: The Masquerade
I don't know if it's the air of October, but I am once again in a sort of WoD/nWoD craze. Part of it might also be that after what feels like forever, I once again have the chance to play Vampire (although this time is Requiem) alongside my wonderful girlfriend and that is always an experience very dear to my heart for it was at the VTM table that we first met.
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October 29, 2025 at 1:05 PM
I finally played Troika! and it’s as wild and wonderful as I hoped. 🌈✨ A surreal mix of sci-fi, fantasy, and pure absurdity that feels like Adventure Time crashed into Monty Python. Here’s my full review of this beautiful madness. 🎲 #TTRPG #Troika #OSR #IndieRPG
A Review of Troika! – Monty Python Meets Adventure Time… In Space?
There are many strange RPGs out there, but very few that feel as joyously, gloriously crazy as Troika! by Daniel Sell. To me, this game is a little special not only because it is clever or original, but because it scratches an itch I have had since I was a kid. Its own particular brand of madness reminds me of two of my all-time favorite shows, …
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October 24, 2025 at 2:26 PM
Somewhere along the way, Dungeons & Dragons forgot its own name. 🕯️ The dragons got bigger, but the dungeons — the mystery, danger, and grit — slipped into the shadows. I wrote about why the crawl still matters, and why we should descend again. 🐉 #DnD #OSR #TTRPG #TheRPGGazette
Dragons Without Dungeons: When D&D Forgot Its Own Name
When you hear the term Dungeons & Dragons, it should feel a little raw and mythic. The creaking of a heavy wooden door opening, the scent of moist stone, the quiet, faint scratching of something that isn’t a rat (or you hope it isn’t). It’s a scene nestled firmly in pop culture, a party braving the underground with torches lighting their way.
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October 21, 2025 at 6:23 PM
Blood, neon and angst - In my opinion Vampire The Masquerade is the most 90s game ever written, and somehow also one of the coolest. From Anne Rice's romance to cyberpunk decay, it has made tragedy stylish and monsters all the more human. Read the full article today! #VTM #TheRPGGazette
Forget about Neo-Gothic, this is all about Neon-Gothic: Why Vampire: The Masquerade Is Still the Most 90s Game Ever Written
There’s a certain kind of cool that is genuinely authentic, and cannot be faked. Call it the style that wears sunglasses indoors, quotes Nietzsche between puffs of a clove cigarette, and writes bad poetry about love and damnation at three AM. This is Vampire: The Masquerade - the most unapologetically 90s role-playing game ever written, and somehow, still cool, decades later.
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October 17, 2025 at 5:00 PM
Some RPGs don’t just teach rules—they speak in poetry. 🎲 From MÖRK BORG’s apocalyptic verses to Troika!’s dreamlike absurdity and Into the Odd’s quiet minimalism, their words shape how we play. Read the full piece: Designers as Poets. ✒️ #TTRPG #OSR #GameDesign
Designers as Poets: The Literary Voice of RPG Rules Texts
When we think of RPG designers, we often think of "engineers of the imagination" – those fastidious minds who measure balance, calculate chance, and draw charts. But, at times, a designer sits down to write a rulebook and creates literature. Not a manual, not a set of instructions – but something that hums with rhythm, breathes tone, and is undoubtedly art.
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October 15, 2025 at 9:05 PM
What if a whole RPG fit in just 18 pages? 📖 Cairn is free, fast to play, and elegant as hell - Hemingway with dice. Scars replace levels, choices cut deep, and the dark Wood awaits. Read my full review of this OSR gem! 🌲🎲 #TTRPG #OSR #CairnRPG
A Review of Cairn (First Edition): Hemingway with Dice
From time to time, a TTRPG appears that seems less like a rules fetish and more like a manifesto for a way of thinking. Cairn is one of those. Written by Yochai Gal and published under a Creative Commons license, Cairn is an 18-page pamphlet that condenses the OSR ethos into something lean, elegant, and surprisingly evocative. What is Cairn? At its core, it’s a classless, exploration-focused TTRPG that takes its inspiration from Chris McDowall's…
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October 8, 2025 at 2:33 PM
The dungeon isn’t just stone and monsters. It's much more than that, plain and simple it’s myth. From Theseus’ labyrinth to Dante’s Inferno, cultures have shaped their underworlds, and RPGs like D&D and Torchbearer reimagine them. This article dives into how dungeons echo humanity’s oldest stories.
The Dungeon as Myth: From Labyrinths to Archives
When we picture the dungeon in tabletop role-playing games, we envision stone hallways, torches flickering in the dimly lit hall, goblins lurking in the darkness, and treasure behind a locked door. It's the defining image of an RPG, and one that has defined the hobby itself since those early days of Dungeons & Dragons, but the dungeon is not just an idea of the game or a well-known way to design an encounter.
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October 2, 2025 at 2:42 PM
From wargaming tables to Marvel’s multiverse! 🦸‍♂️ Tudor, the ultimate power gamer, takes on Marvel Multiverse RPG. From the flashy 616 dice to the somewhat clunky Karma system, here’s the verdict on playing heroes, villains & everything in between.
Hulk Smash or Hulk Trash?: A Review of Marvel Multiverse RPG
Editor's note: Oh gee! I am extatic to present this, first article done by my good friend of almost 10 years by now, Tudor. Those of you who have read the blog for a while might know the name, for he is the one who made me implement the infamous "Tudor Rule" in my D&D games (those he is part of at the minimum), which entails that on a turn you can't do more than 50 damage to a single enemy until level 10.
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September 26, 2025 at 1:01 PM
What if RPGs were more than games? 🎲📚 From the philosophical depths of Planescape Torment to the haunting fragments of Thousand Year Old Vampire, some RPGs are literature you can play. Read our latest feature on RPGs as living texts! ✒️ #TTRPG #RPG #Literature
When RPGs Become Literature: From Planescape Torment to Thousand Year Old Vampire
When people envision role-playing games, they probably envision the stereotypical contents: dungeons with monsters and loot tables, game masters describing fantastical fables to others, and long campaigns driven by dice rolls in hunting maps. However, like theatre and film, the world of role-playing games is not monolithic. Some games, whether table-top based or computer-based, have ambitions well beyond entertainment and, while we normally think about literature in terms of its conventions and pages, these games get closer to things we are more accustomed to thinking about in literature.
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September 24, 2025 at 1:48 PM
I don’t like online TTRPG play… but maybe you do! 🎲✨ I miss the tactile dice, the social buzz, the table laughs. Yet online shines in comfort, speed (D&D combat flies!), and accessibility. Read why it’s not for me - yet might be perfect for you! 👇 #TTRPG #DnD #OnlinePlay
I Don’t Like Online Play. However, you might!
I'll confess: I do not enjoy playing tabletop RPGs online. That's perfectly fine, everyone has different preferences. Personally, playing online will never yield the same satisfaction as playing around a real table. That saying, the few times I played online the GMs were amazing and I have nothing but respect towards their craft. This piece by no means should be taken as slander against them or anyone that prefers to play or run games online.
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September 19, 2025 at 8:45 PM
🚨 New on The RPG Gazette! 🚨 We’re teaming up with Romania’s biggest TTRPG community, Taverna Aventurierilor! First up: Alex “V3rt1go” explores how to bring Call of Cthulhu’s horror into D&D—just in time for WotC & Chaosium’s Cthulhu by Torchlight! 🐙🎲
Madness in the Dungeon: Mechanics worth stealing from Call of Cthulhu for your D&D Game
Editor's Note: We have a few announcements we’re excited to share! Our friends at Taverna Aventurierilor, the largest TTRPG community in Romania, recently launched their website! At present, the site is only available in Romanian, but I've been given permission by the great (and delightfully mad) mind behind the website, Alex, aka V3rt1go, to translate and publish some of the most interesting articles from their site.
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September 17, 2025 at 3:41 PM
Do you really need 30 years of lore, clans, and metaplot to play Vampire? Nope. Strip it down, keep it simple, and let the story breathe. oWoD works better for beginners (and veterans) when you cut the clutter. New RPG Gazette article up now! 🦇🎲 #ttrpg #vampire
Stop Treating the Lore Like Scripture – Just Play the damned Game
It is, at this point, no secret that I'm an oWoD guy, mostly. I'm old and grumpy and somehow, not particularly enamored with the direction the oWoD line is going. (The rest of this opinion is probably hidden behind a paywall or has left to fight a mysterious war in the Middle East. You decide.) However, I keep talking to people about RPGs, and they keep being interested in the hobby.
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September 11, 2025 at 2:43 PM
From 5 tables in a Pitești café to arenas, cosplay, live metal, and TTRPG madness in Bucharest 🎲🔥 Dive into the full history of Romania’s biggest D&D Con - and my favorite highlight, the Arena! ⚔️ Read now on RPG Gazette! #DnDref="/hashtag/DnDCon" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#DnDCon #TTRPG #DnD #RPGGazette
A History of Imaginas’ D&D Con (And my personal highlight, The Arena)
With a little more than a month to go until the next edition of D&D Con, I felt it was the right time to look back and reflect on of my favorite experiences from previous years. If you are not familiar with D&D Con, it is the largest D&D/TTRPG focused event in Romania, and I've been lucky enough to be along for the ride since the start.
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September 9, 2025 at 9:10 PM
🐉✨ Is the OSR is eating its own tail? From Into the Odd to Cairn & Mausritter, the “Oddlike” wave feels more FKR than ever. What if fiction & trust were always the hobby’s true core? Read in RPG Gazette: where rules fade & stories shine. #ttrpg #OSR #IntoTheOdd #FKR
Trust, Oddities and the ouroboros at the core of it all: The FKR Heart of the OSR
The Bulgarian seaside. What a place to write a piece for the RPG Gazette. What a way to start said piece. What a bloody atrocious system I work in, that I have to leave the godsdamned country so I could get some time to myself. Yeah, I missed you too. So, there’s something interesting going on with the OSR, and it started ringing my alarm bells as I was increasingly absorbed by the Oddlike ecosystem.
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September 4, 2025 at 4:51 PM
⚔️💥 Goblins, Kobolds, and…Sean Beans?! We dive into Goblin Quest, Grant Howitt’s slapstick TTRPG where failure is half the fun and death is inevitable. Cute art, chaotic rules, and lots of laughs—perfect for one-shots! 🐀🎲

#TTRPG #GoblinQuest #IndieRPG #RPGReview
Goblins, Kobolds and…Sean Beans? A Review of the Slapstick Heavy Goblin Quest
By now, readers of the blog know I do enjoy and glaze Grant Howitt quite a lot. I very much enjoyed all the games penned by him I got to try so far and I am always on the look-out for more. A couple of months ago I found Goblin Quest and I finally got to play it with one of my groups and well...
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September 2, 2025 at 3:04 PM
A small thank you for supporting us through 100 articles, a few words of what is to come, a contest and ♋︎ ⬧︎◻︎♏︎♍︎♓︎♋︎●︎ ⬧︎♏︎♍︎❒︎♏︎⧫︎ ♋︎■︎■︎□︎◆︎■︎♍︎♏︎❍︎♏︎■︎⧫︎
Milestone unlocked: 100 Articles! What is next?
It brings us great pleasure to announce that this is our 100th article on the blog. We started this last year in November and honestly, I am humbled by the amount of traction and support this project has received. I never imagined reaching the numbers we are reachings and getting to be part of so many awesome projects (shout-out to…
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August 22, 2025 at 3:31 PM
🦇 Explore Romania through the lens of Vampire: The Masquerade! From Oradea’s hidden lore to Corvin Castle and the legendary Ceoris, I blend real history with WoD myth. Perfect for storytellers and fans alike. 🩸✨ #VtM #WorldOfDarkness #TTRPG
Travel Guide to the Lands of Kupala: A Look at Romania’s Canon Locations in Vampire: The Masquerade
So, I was at Yuno's place, thinking about what article should I write next, and since she is a briliant women (and an awesome gf) she suggested me something quite fun. I guess since, you probably read the title, you know what it is. Small little factoid about myself, but I actually have a Tourist Guide certification so this article is weirdly right in my ballpark.
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August 20, 2025 at 8:12 AM
Magic swords are cool… but have you ever saved the party with a 10-foot pole, a bag of ball bearings, and a rope? This article dives into the lost art of mundane gear in TTRPGs — and why it’s time to bring it back. #ttrpg #dnd #osr #tabletopgaming
The Adventurer’s Toolbox: A Case for the Humble Rope, Pole, and Oil Flask
When D&D and other such games come up, discussion at one point or another goes to the magical artifacts: the +1 Sword of Justice, a Helm of Teleportation, a fantastic Deck of Many Things, and so on. These magical items are the stuff of heroes' tales -those shiny, glimmering rewards that that drive quests and define character power. But what of the non-dazzling non-magical items?
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August 15, 2025 at 6:28 PM
🕯️ Step into the shadows… The Call of Cthulhu Starter Set has everything you need to face cosmic horror—solo and group adventures, pre-gen investigators, eerie handouts, and sanity-shattering rules. Dare to play, but beware… the abyss is watching. #CallOfCthulhu #TTRPG
A Review of the Call of Cthulhu Starter Set… in 2025
Yes. You read that right. During our Dice&Destiny Day event I've had the chance to play Call of Cthulhu for the first time, thanks to the great v3rt1go (Alex Griciuc). I don't know about you, but there's something about Call of Cthulhu that stays with you long after you've stopped rolling the dice. I've roamed plenty of RPG worlds with heroes, villains, and spectacular places, but few games stuck to my brain like Chaosium's flagship horror experience.
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August 12, 2025 at 8:39 PM
Gods aren't just lore—they're story, stakes, and soul. This article explores how to build divine pantheons that shape your world and engage every player at the table, not just clerics. Create myths, craft meaning, and let your gods walk the earth. Read now on RPG Gazette! #TTRPG #DND #Worldbuilding
The Pantheon Problem: Designing Gods and Religions for Your Campaign World
In the expansive, imaginative worlds of tabletop roleplaying games, few ideas are as fundamental, as resonant, or as conducive to deep player engagement as a pantheon of gods and the religions built around them. For a GM, building gods and religions is not just a lore exercise, but a way to provide meaning, conflict, and scope on a cosmic level, to the domain of the campaign world.
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August 5, 2025 at 8:17 PM
From Vancian spell slots to freeform wizardry, we explore the evolution of magic systems in TTRPGs. Discover how different games handle arcane power—and which one suits your table best. ✨🧙‍♂️ Read the full article on our blog! #ttrpg #dnd #rpgdesign #gamemastering #magic
What is Fireball: An Exploration of Vancian Magic and its Alternatives
Vancian magic, the spell system created by author Jack Vance, has shaped the last forty-plus years of Dungeons & Dragons as well as the countless tabletop RPGs that have come after it. Looking back on the history of D&D, Vancian magic, aka "fire-and-forget," defined how magic is used (and understood) in tabletop role-playing games (RPGs) for generations. Players played wizards, prepared spells every day knowing they would be lost into the ether the moment they were cast.
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July 31, 2025 at 8:12 PM
In the gothic-punk World of Darkness, Changeling: The Dreaming stands apart - a tale of fae souls fighting to keep wonder alive against Banality itself. A game of beauty, melancholy, and the struggle to remember magic in a world that wants you to forget.
A case for Changeling: The Dreaming. A case for Whimsy over Banality
In the expansive, gothic-punk landscape of the World of Darkness - where vampires battle their inner Beast and struggle to maintain their true self, werewolves wage a losing war against cosmic corruption, and mages warp reality at the cost of their own sanity - there is a game that strikes a distinctly different note. This game is not about gibbering horror, but about a deep, aching melancholy.
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July 29, 2025 at 7:02 PM