At least the dumbest av would be tricked by changing a few bits. Hence why they they give so many false positive, and why they are trash.
Anyway, at least you early warning of the comments.
I got the 32 bit one to see, Windows Defender freaks with it, auto deleted it.
At least the dumbest av would be tricked by changing a few bits. Hence why they they give so many false positive, and why they are trash.
Anyway, at least you early warning of the comments.
I got the 32 bit one to see, Windows Defender freaks with it, auto deleted it.
But, no, not out of the box.
Meanwhile, I've accomplished what you describe with textures that change dynamically.
On the other hand, there are input button fonts, and @kenney.nl has free ones. If I were starting today, I'd use that.
But, no, not out of the box.
Meanwhile, I've accomplished what you describe with textures that change dynamically.
On the other hand, there are input button fonts, and @kenney.nl has free ones. If I were starting today, I'd use that.
visible_characters_behavior to TextServer.VC_CHARS_AFTER_SHAPING, so it shapes the text before making characters visible/invisible. That way changing visible_characters does not reflow the text.
visible_characters_behavior to TextServer.VC_CHARS_AFTER_SHAPING, so it shapes the text before making characters visible/invisible. That way changing visible_characters does not reflow the text.
visible_characters_behavior to TextServer.VC_CHARS_AFTER_SHAPING, so it shapes the text before making characters visible/invisible. That way changing visible_characters does not reflow the text.
And, if you go to the repo page, you should see an option to make a pull request.
Although I'm going to tell you to look for any extra guidance the author might have on how to make the pull request.
And, if you go to the repo page, you should see an option to make a pull request.
Although I'm going to tell you to look for any extra guidance the author might have on how to make the pull request.
Yes, I know it is not the same kind of hash. HashingContext is good for integrity checks. While Murmur3 is good for noise.
I'm just pointing out that the `hash` global function is not the only thing we get. In case that is useful.
Yes, I know it is not the same kind of hash. HashingContext is good for integrity checks. While Murmur3 is good for noise.
I'm just pointing out that the `hash` global function is not the only thing we get. In case that is useful.
Shipwreck pieces
A boarding ramp
Grate for the wall gate
Treasure map (open & rolled)
Open chest (w & w/o coins)
Pile of coins
Goblet
Gemstone
Anchor
Driftwood
Skull
Bone
Coconut
Shipwreck pieces
A boarding ramp
Grate for the wall gate
Treasure map (open & rolled)
Open chest (w & w/o coins)
Pile of coins
Goblet
Gemstone
Anchor
Driftwood
Skull
Bone
Coconut