theraot.bsky.social
@theraot.bsky.social
While Java has value types, it is much more limited. You cannot create complex value types (you can only make classes), you cannot tell it to allocate an array on the stack (which Freya demonstrates), and you don't have local or call references (all references are in the heap).
November 13, 2025 at 2:22 PM
Yes, there is real time protection, and automatic sending samples. Yet, I meant heuristics. Like looking at what API calls in binary. Admittedly, idk much of that. I imagine they can see opening an exe with write access. Yet, I guess, you could open with read, write a modified tmp, close and rename.
November 7, 2025 at 11:17 AM
Hmm, that reminds me. I have a suspicion about Godot being flagged. I noticed Godot flagged after they added the ability to modify the exe to add the icon and other properties instead of using an external tool. AVs do not like exes that open another exe and modifies them, it looks like infecting.
November 7, 2025 at 10:46 AM
With modern heuristics, idk.

At least the dumbest av would be tricked by changing a few bits. Hence why they they give so many false positive, and why they are trash.

Anyway, at least you early warning of the comments.

I got the 32 bit one to see, Windows Defender freaks with it, auto deleted it.
November 7, 2025 at 10:28 AM
I guess there is value in checking www.virustotal.com/gui/home/upl... before publishing.
VirusTotal
VirusTotal
www.virustotal.com
November 7, 2025 at 10:18 AM
The engine is free and open source, so everything is possible.

But, no, not out of the box.

Meanwhile, I've accomplished what you describe with textures that change dynamically.

On the other hand, there are input button fonts, and @kenney.nl has free ones. If I were starting today, I'd use that.
November 7, 2025 at 9:50 AM
Good.
October 30, 2025 at 12:57 AM
Set
visible_characters_behavior to TextServer.VC_CHARS_AFTER_SHAPING, so it shapes the text before making characters visible/invisible. That way changing visible_characters does not reflow the text.
October 30, 2025 at 12:23 AM
Set
visible_characters_behavior to TextServer.VC_CHARS_AFTER_SHAPING, so it shapes the text before making characters visible/invisible. That way changing visible_characters does not reflow the text.
October 30, 2025 at 12:21 AM
Yo do not seem to be linking to the announcement directly: store.steampowered.com/news/app/760...
Vampire: The Masquerade - Bloodhunt - Bloodhunt servers closing April 28, 2026 - Steam News
A farewell to Bloodhunt
store.steampowered.com
October 27, 2025 at 1:59 PM
(Yes, I'm aware I'm suggesting a refactor that would imply renames across the whole project)
October 23, 2025 at 2:30 PM
Here is an idea: use `__` prefix for fields that should not be accessed from outside. `_` for those that can only be accessed read-only. And no prefix if they can be accessed an mutated. I guess that might overlap with other convention you might have. Yet, you get the idea, and you can adapt it.
October 23, 2025 at 2:26 PM
I would add methods to manipulate the data. Although I am also aware that the calls have overhead.
October 23, 2025 at 1:59 PM
The Flesh Penguin knows your secrets o,.,o.
October 1, 2025 at 1:37 AM
But do you remember making your godot project inside a DeLorean?
September 20, 2025 at 10:44 AM
I'll tell you something else, assuming the above is too much trouble: you can navigate on the github repo page to the file, and by clicking on the line number you can get a permalink to that position on the file, which you can add to your issue report.
September 16, 2025 at 1:45 PM
With that you have a version of the repo with your modification, which other people can use.

And, if you go to the repo page, you should see an option to make a pull request.

Although I'm going to tell you to look for any extra guidance the author might have on how to make the pull request.
September 16, 2025 at 1:42 PM
This is what you do: On the repo page, click on fork. That'll make a copy of the repo under your control. You can clone it to your machine. Using Github desktop is probably the most user friendly way to do it. Do the modifications. Then commit, and push (with github desktop or whatever client).
September 16, 2025 at 1:41 PM
We also get HashingContext: docs.godotengine.org/en/stable/cl...

Yes, I know it is not the same kind of hash. HashingContext is good for integrity checks. While Murmur3 is good for noise.

I'm just pointing out that the `hash` global function is not the only thing we get. In case that is useful.
HashingContext
Inherits: RefCounted< Object Provides functionality for computing cryptographic hashes chunk by chunk. Description: The HashingContext class provides an interface for computing cryptographic has...
docs.godotengine.org
September 15, 2025 at 1:38 PM
That happens when you drink and Naruto run
September 10, 2025 at 1:52 AM
Torn veil model
Shipwreck pieces
A boarding ramp
Grate for the wall gate
Treasure map (open & rolled)
Open chest (w & w/o coins)
Pile of coins
Goblet
Gemstone
Anchor
Driftwood
Skull
Bone
Coconut
August 3, 2025 at 7:27 PM
Apparently we stablish a ritual where we systematically delete it every time we use the open sourced version.
August 1, 2025 at 2:52 AM
July 31, 2025 at 9:41 PM