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Longtime Sentai producer Shinichiro Shirakura spoke to the Asahi Shimbun about it in a 3-part interview that The Ninth Hour is translating.
READ PART 1 HERE: rentry.co/a4erzvev
Longtime Sentai producer Shinichiro Shirakura spoke to the Asahi Shimbun about it in a 3-part interview that The Ninth Hour is translating.
READ PART 1 HERE: rentry.co/a4erzvev
Japanese children sat tight, ready to watch the smash hit series Ultraman Cosmos, when they were greeted by this message from the titular superhero himself.
They would see Ultraman, but not his host, Musashi Haruno. 🧵
Japanese children sat tight, ready to watch the smash hit series Ultraman Cosmos, when they were greeted by this message from the titular superhero himself.
They would see Ultraman, but not his host, Musashi Haruno. 🧵
rentry.co/id2zco4s
rentry.co/id2zco4s
files.catbox.moe/ieoa8d.pdf
files.catbox.moe/ieoa8d.pdf
Why make it for the Super Famicom? Will IV and V be part of a new trilogy? What about AI-controlled companions? Who's *that* in the key art?!
All of that is answered here!
Why make it for the Super Famicom? Will IV and V be part of a new trilogy? What about AI-controlled companions? Who's *that* in the key art?!
All of that is answered here!
Why make it for the Super Famicom? Will IV and V be part of a new trilogy? What about AI-controlled companions? Who's *that* in the key art?!
All of that is answered here!
Why make it for the Super Famicom? Will IV and V be part of a new trilogy? What about AI-controlled companions? Who's *that* in the key art?!
All of that is answered here!
Why make it for the Super Famicom? Will IV and V be part of a new trilogy? What about AI-controlled companions? Who's *that* in the key art?!
All of that is answered here!
Such a shame it wasn't true! Hopefully in the future, Enix can put out a cool updated version with the new chapter! We can dream, right?
Such a shame it wasn't true! Hopefully in the future, Enix can put out a cool updated version with the new chapter! We can dream, right?
[ Thread. ]
[ Thread. ]
First up here's series designer Yuji Horii, speaking about the development of DQ III, his influences, and the future of the series as of 1988 — time sure flies...
First up here's series designer Yuji Horii, speaking about the development of DQ III, his influences, and the future of the series as of 1988 — time sure flies...
We translated an interview from the Dragon Quest III HD-2D Remake official guidebook, with Yuji Horii and producer Masaaki Hayasaka.
Here, they talk the HD-2D art style, the remake's new content, and the real reason behind adding the Monster Wrangler!
We translated an interview from the Dragon Quest III HD-2D Remake official guidebook, with Yuji Horii and producer Masaaki Hayasaka.
Here, they talk the HD-2D art style, the remake's new content, and the real reason behind adding the Monster Wrangler!
We translated an interview from the Dragon Quest III HD-2D Remake official guidebook, with Yuji Horii and producer Masaaki Hayasaka.
Here, they talk the HD-2D art style, the remake's new content, and the real reason behind adding the Monster Wrangler!
We translated an interview from the Dragon Quest III HD-2D Remake official guidebook, with Yuji Horii and producer Masaaki Hayasaka.
Here, they talk the HD-2D art style, the remake's new content, and the real reason behind adding the Monster Wrangler!
The pair discuss bringing an RPG classic to high-definition graphics. Horii was very peculiar about the voice acting — even the spell intonations!
The pair discuss bringing an RPG classic to high-definition graphics. Horii was very peculiar about the voice acting — even the spell intonations!
The pair discuss bringing an RPG classic to high-definition graphics. Horii was very peculiar about the voice acting — even the spell intonations!
The pair discuss bringing an RPG classic to high-definition graphics. Horii was very peculiar about the voice acting — even the spell intonations!