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I'd also hoped for shutter speed to be useful with combat, but with the way that the environment is animated in the PM, it's understandable that the gameplay frames can't be buffered to do that too.
I'd also hoped for shutter speed to be useful with combat, but with the way that the environment is animated in the PM, it's understandable that the gameplay frames can't be buffered to do that too.
Removing the camera limit would be very welcome, it clearly works fine at any range 😉
Removing the camera limit would be very welcome, it clearly works fine at any range 😉