Chris shares his go-to programs for virtual playtesting, insights into TTS and the pros and cons of testing games online versus in person.
thegamedesignroundtable.com/episode/btc-...
Chris shares his go-to programs for virtual playtesting, insights into TTS and the pros and cons of testing games online versus in person.
thegamedesignroundtable.com/episode/btc-...
thegamedesignroundtable.com/episode/btc-...
thegamedesignroundtable.com/episode/btc-...
Not a metric I'd usually rely on, but it feels like a good sign for the game. Was a highlight for me.
Not a metric I'd usually rely on, but it feels like a good sign for the game. Was a highlight for me.
Link in comments...
Link in comments...
Hootenanny have done a fabulous job with the production of this game. I'm excited for people to play it.
www.parents.com/parents-best...
Hootenanny have done a fabulous job with the production of this game. I'm excited for people to play it.
www.parents.com/parents-best...
www.thedarkimp.com/blog/2025/09...
www.thedarkimp.com/blog/2025/09...
📬 Making first contact
🔁 Balancing persistence & pressure
💬 Positive publisher experiences
🧩 When publisher ties still matter in self-publishing
thegamedesignroundtable.com/episode/btc-...
📬 Making first contact
🔁 Balancing persistence & pressure
💬 Positive publisher experiences
🧩 When publisher ties still matter in self-publishing
thegamedesignroundtable.com/episode/btc-...
thegamedesignroundtable.com/episode/btc-...
thegamedesignroundtable.com/episode/btc-...
We talk about why sell sheets matter, what to include, & how to craft one that grabs attention.
Have a listen!
thegamedesignroundtable.com/episode/btc-...
We talk about why sell sheets matter, what to include, & how to craft one that grabs attention.
Have a listen!
thegamedesignroundtable.com/episode/btc-...
We cover capturing a game’s intended experience, the role of playtesting & the creative tension between fun vs. marketability.
Listen here:
thegamedesignroundtable.com/episode/btc-...
We cover capturing a game’s intended experience, the role of playtesting & the creative tension between fun vs. marketability.
Listen here:
thegamedesignroundtable.com/episode/btc-...
www.thedarkimp.com/blog/2025/07...
www.thedarkimp.com/blog/2025/07...
Here's a link to all the finalists: www.womenintoys.com/nominees
Here's a link to all the finalists: www.womenintoys.com/nominees
thegamedesignroundtable.com/episode/btc-...
thegamedesignroundtable.com/episode/btc-...
Early Bird is a fast, frenzied family game. There's even a very cute worm in the box!
Another one to add to the shelf :)
Early Bird is a fast, frenzied family game. There's even a very cute worm in the box!
Another one to add to the shelf :)
I'd also love it if experienced designers have other tips for people who'd like to get started.
www.thedarkimp.com/blog/2025/06...
I'd also love it if experienced designers have other tips for people who'd like to get started.
www.thedarkimp.com/blog/2025/06...
Danielle shares what draws her to the process, the essential skills designers need, how to approach pitch decks and avoiding common prep mistakes.
thegamedesignroundtable.com/episode/btc-...
Danielle shares what draws her to the process, the essential skills designers need, how to approach pitch decks and avoiding common prep mistakes.
thegamedesignroundtable.com/episode/btc-...
Do have a listen!
thegamedesignroundtable.com/episode/btc-...
Do have a listen!
thegamedesignroundtable.com/episode/btc-...
thegamedesignroundtable.com/episode/btc-...
thegamedesignroundtable.com/episode/btc-...
I look at why you might want to design single-mechanic games, how to choose the right mechanic and ways to experiment with mechanics. I also cover some common pitfalls to avoid.
www.thedarkimp.com/blog/2025/05...
I look at why you might want to design single-mechanic games, how to choose the right mechanic and ways to experiment with mechanics. I also cover some common pitfalls to avoid.
www.thedarkimp.com/blog/2025/05...