Captain Coder
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thecaptaincoder.bsky.social
Captain Coder
@thecaptaincoder.bsky.social
Computer Science Educator, Software Engineer, and Entertainer!
Thank you so much for validating me! With 0 engagement, I was beginning to feel like I might be the only one 😅
December 14, 2024 at 3:22 PM
Bonus: All of these build for the web which is great for game jams.
December 13, 2024 at 9:51 PM
I've really enjoyed working with TIC-80 for its minimalistic games.

Raylib is another minimalistic library for games that I have mad several small games with.

Defold appears feature full and promising but i have not tried it.
December 13, 2024 at 8:29 PM
You can't tell me what to do! You're not my dad!
December 9, 2024 at 11:51 PM
Neat! This looks really cool!
December 2, 2024 at 3:16 AM
You rock! Thanks for the examples and clarification.
November 30, 2024 at 9:44 PM
A great suggestion! I typically use TryGetComponent when the component is guaranteed to be a sibling.

However, there is no such method for GetComponentInParent / GetComponentInChildren.
November 30, 2024 at 9:42 PM
Using sharplab.io to see the desugaring of the pattern seems to suggest it should be safe. But, I'm not sure Unity will do something different: tinyurl.com/is-match-exa...
SharpLab
C#/VB/F# compiler playground.
tinyurl.com
November 30, 2024 at 5:49 PM
I'm dying 🤣
November 30, 2024 at 11:17 AM
It is never too early to share your work for critiques from others, especially those who have more experience. Find a community and get feedback often.
November 27, 2024 at 3:46 AM
Disabling Domain / Scene Reloading on entering Play Mode is almost a must.

Additionally, one of the Hot Reload plugins really helps with development times.
November 27, 2024 at 3:33 AM