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theaaronstory.bsky.social
theaaronstory
@theaaronstory.bsky.social
Long time solo dev working on a psychological horror title.

Check out Deep Sea Claustrophobia: https://theaaronstory.itch.io/deep-sea-claustrophobia

Personal website: https://sites.google.com/view/theaaronstory/
September 14, 2025 at 7:44 PM
September 11, 2025 at 8:58 PM
September 9, 2025 at 5:57 PM
Decided to add passive sonar to the control panel and removed some of the unused gadgets to show what's beneath the sub. It's just a small counter to tell if we're about to hit something or not. Tells depth otherwise.

#gamedev #indiedev #horror #indiegame #freedemo #earlyaccess #submarine
June 15, 2025 at 7:22 AM
‪At some point running into electricity will hurt. The meantime we've got this. And a neat way of supercharging the batteries, or melt down the engine fast. Whichever way you choose. Probably both.

#gamedev #indiedev #horror #indiegame #freedemo #earlyaccess

More info as the project develops.
June 11, 2025 at 2:58 PM
Working on some sound design for the next thing. Which is still the exact-same-thing I've been working on. Well things. But is the next in the line of things. To make things do things. Sounds simple enough, Right? Anyway.

#gamedev #indiedev #retro #lowpoly #survival #horror #indiegame
June 6, 2025 at 6:36 PM
Live through the torment of piloting a rusty sub whilst being hunted by the enemy and the sea. Manage resources, fix damages, avoid obstacles, extinguish hazards, fire torpedoes and escape it all. If you can survive that is...

Now in Early Access!

#PitchYaGame #IndieDev #IndieGame #Psychological
June 6, 2025 at 6:12 PM
"Houston, we've had a problem here,"

Now there's water dripping from the ceiling and the lights can go out as well!

(some things currently being worked on)

#gamedev #indiedev #retro #simulation #psychological #horror #indiegame
June 3, 2025 at 10:31 AM
And here's what it looks like in action so far.

#gamedev #indiedev #retro #lowpoly #psychological #horror #indiegame
May 21, 2025 at 1:02 PM
WIP of the battery inspection, tiny addition to the raster. In other news, there be no Steam release apparently (publishers couldn't bother, it's disappointing), so soft launch on Itch.io as an EA might be a thing next week. Sigh!

#gamedev #indiedev #retro #lowpoly #psychological #horror #indiegame
May 17, 2025 at 4:44 PM
Been challenging few weeks and working on some fake physics for the game. Scrapped completed bits like 4-5 times. Still WIP but we now have collisions and rotation. TIL that camera shake/rotation translates poorly to a video!

#gamedev #indiedev #retro #lowpoly #psychological #horror #indiegame
May 13, 2025 at 7:01 PM
After fixing up some stuff/making better, some time was spent animating the destruction of the wooden crates as they simply disappeared before. All hand made/animated, and there's some BTS footage of the process as well:

#gamedev #indiedev #pixelart #retro #lowpoly #psychological #horror #indiegame
April 18, 2025 at 10:08 AM
Not enough text! Whilst working on the engine (getting to move the submarine at some point), smaller bits are also being added to the mix like extra sounds and walls of text to read (as a form of tutorial). More to come!

#gamedev #indiedev #pixelart #retro #lowpoly #psychological #horror #indiegame
April 1, 2025 at 12:31 PM
Slightly less dark version, my bad!
February 19, 2025 at 3:55 PM
Setting the engine on fire is in the works. Sneak-peek from the next update this.

#gamedev #indiedev #pixelart #retro #lowpoly #psychological #horror #indiegame
February 19, 2025 at 3:44 PM