Aaron (Pikaaroon) 🎮📝
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theaaronleigh.bsky.social
Aaron (Pikaaroon) 🎮📝
@theaaronleigh.bsky.social
Make | Play | Discover -
#GameDesigner at PlaySide Studios - Prev: Warcraft III: R / @KromeStudios and @RareLtd on @SeaOfThieves / 🇦🇺 - he/him

#gamedev #GameDesign
Congrats to you both! 💕
November 15, 2025 at 9:40 AM
That's wild! I know I wasn't made aware of GameFAQs until I was a bit older when I started printing cheat codes to put into a binder haha
December 22, 2024 at 12:15 PM
Haha for sure, I know that if I was getting desperate on a difficult Pokemon I would mash ALL the buttons.
December 21, 2024 at 11:34 PM
💯 - it seems the craft has been lost over the generations. But good to see you found success with Down-B, it's a classic.
December 21, 2024 at 10:38 PM
Let me know if there were any other methods you used when you were younger.
December 21, 2024 at 10:28 PM
#5 A Combination of the Above
My fifth and final tactic was combining the above techniques for added chances in case the previously attempted technique failed.

Good luck out there, Trainers.
December 21, 2024 at 10:26 PM
#4 B-A Rolling Technique
This one is a little more tricky for the timings. But basically you roll your thumb across the B and A buttons to match the timings of the Pokeball wobbling back and forth. It helps ensure the Pokeball lid stays closed!
December 21, 2024 at 10:26 PM
#3 The "I Don't Care"
I have legitimate memories of pulling this move thinking it helped somehow. Basically you throw the ball and then lower your Gameboy and don't look at the screen! Listen out for the sounds the Pokeball makes. Bonus points for mentally suggesting you "don't care what happens".
December 21, 2024 at 10:26 PM
#2 Down and B
This was the method being spread across the school grounds. Complete word of mouth, no internet strategy guides existed. Press and hold D-Pad Down + B during the catch attempt for a "guaranteed catch" unless you got the timing wrong... Obviously.
December 21, 2024 at 10:26 PM
#1 B-Button Basher
Or BBB... for short. We all know the 'b' on the button stands for "bcatch" so mash that button as many times as possible while the ball flies through the air but STOP mashing as soon as the ball closes, before it wobbles.
December 21, 2024 at 10:26 PM
Thank you! 🙏 It's been a wild ride.
December 5, 2024 at 8:25 AM
Looking at the two comparisons, I'd say the 'After' is certainly an improvement. Not sure what feedback you received but the parts I noticed.

- Fading buttons you can't click ✅
- Truncate the party size header to only a number ✅
- header of the panel and CTA button use interlinking terminology ✅
November 15, 2024 at 2:07 AM
I do love the sound of dice rolling but yeah it would be good to find a track that blends well with those clickity clacks of the dice and doesn't over power it.
November 15, 2024 at 1:58 AM
Frowns would only happen if you tried to ship your game using those tracks. Would be no harm in using those tracks as audio reference or strictly placeholder content for internal builds to feel it out. 👍👍

But if you plan on sharing dev videos to bsky using those tracks people will notice negatively
November 15, 2024 at 1:41 AM
Thanks! Yeah it's been an idea I've been sitting on for a while. Glad I finally got it done.
November 15, 2024 at 1:30 AM
Put me in, coach! Help me find my people 🫶
November 14, 2024 at 8:12 PM
I'll take an add if you are willing! I've got a couple prototypes and board game designs id love to discuss/share.
November 14, 2024 at 12:52 PM
I'm gonna need to buy a few more of these display shelves though... Reckon I'll break the Sea of Thieves one up into the major updates I worked on as they felt like their own game releases.

One of Vaults of the Ancients, Legends of the Sea and Fort of the Damned me thinks.
November 14, 2024 at 12:40 AM
Just realised my phone autocorrected 'Goonies NEVER* Say Die'
November 13, 2024 at 2:31 AM